吃地三鲜咯
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@ -27,57 +27,57 @@ local function textGen()
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}
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},
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item_drill = {
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name = "Drill",
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name = "一把电钻",
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info = function()
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return ({ {
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"<p:player>(An electric drill, fully charged.)"
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"<p:player>(一把电钻,满电。)"
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}, {
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"<p:player>(An electric drill, half-charged.)"
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"<p:player>(一把电钻,还剩一半电量。)"
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}, {
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"<p:player>(An electric drill. The batteries are dead.)"
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"<p:player>(一把电钻,没电了。)"
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} })
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[math.max((accessor.item_crowbar and 1 or 0) + (accessor.state_redleaf_gate == 1 and 1 or 0), 0) + 1]
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end
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},
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item_goatplush = {
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name = "Plushie",
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name = "一个毛绒玩偶",
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info1a = {
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"<p:player>(Never hurts to have one of these around.)"
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"<p:player>(带上一个作伴也没什么害处。)"
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},
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info1b = {
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"Wear it",
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"Do nothing"
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"戴上它",
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"什么都不做"
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},
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info1c = {
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"<p:player><f:sigh>(Up you go.)"
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"<p:player><f:sigh>(走你。)"
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},
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info2a = {
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"<p:player><f:wink>(A worn plushie.)"
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},
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info2b = {
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"Take it off",
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"Do nothing"
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"拿下来",
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"算了"
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},
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info2c = {
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"<p:player><f:sigh>(I'll take it off for now.)"
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"<p:player><f:sigh>(我先把它拿下来好了。)"
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}
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},
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item_rope = {
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name = "Rope",
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name = "一段绳子",
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info = function()
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return accessor.plot < 2 and ({
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"<p:player>(A worn rope, nearly at its end.)"
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"<p:player>(一截老麻绳,快用完了。)"
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}) or
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(accessor.plot < 3 and ({ "<p:player><f:side>(If only this were longer...)", accessor.item_cover and "<p:player><f:sweat4>(... then I wouldn't have to make ropes out of blankets.)" or "<p:player>(... maybe there's something else I could make a rope out of.)" }) or ({
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"<p:player>(A worn rope, nearly at its end.)",
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"<p:player><f:determined>(Nothing like the one I made myself.)"
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(accessor.plot < 3 and ({ "<p:player><f:side>(再长点就好了...)", accessor.item_cover and "<p:player><f:sweat4>(...那样我就不用\n把床单剪了编绳子了。)" or "<p:player>(...看看有没有什么\n能拿来编绳子的吧。)" }) or ({
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"<p:player>(一截老麻绳,快用完了。)",
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"<p:player><f:determined>(肯定比不上我编的那根啦。)"
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}))
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end
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},
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item_scissors = {
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name = "Scissors",
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name = "一把剪刀",
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info = {
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"<p:player>An average pair of kitchen scissors."
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"<p:player>一把普通的料理剪。"
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}
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}
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}
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