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parent
de158e62a8
commit
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.gitignore
vendored
2
.gitignore
vendored
@ -1,5 +1,5 @@
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# ---> Lua
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/gamebuild
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gamebuild
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# Compiled Lua sources
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luac.out
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1064
code/maps/home.lua
1064
code/maps/home.lua
File diff suppressed because it is too large
Load Diff
@ -294,93 +294,93 @@ local function textGen(pager)
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name = function() return accessor.item_glove1 and accessor.item_glove2 and "Work Gloves" or "Work Glove" end,
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info = function()
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return accessor.item_glove1 and accessor.item_glove2 and ({
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"<p:player>(An insulated glove. Good for handling dangerous items.)"
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}) or ({
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"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
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})
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"<p:player>(An insulated glove. Good for handling dangerous items.)"
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}) or ({
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"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
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})
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end
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},
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item_boots = {
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name = function() return accessor.item_boot1 and accessor.item_boot2 and "Work Boots" or "Work Boot" end,
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info = function()
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return accessor.item_boot1 and accessor.item_boot2 and ({
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"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
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}) or ({
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"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
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})
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"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
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}) or ({
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"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
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})
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end
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},
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ponder_arrival = pager:create(0, {
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"<p:player><f:sad>...",
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"<p:player><f:sad>(The forest is beautiful...)"
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}, {
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"<p:player><f:sad>...",
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"<p:player><f:sigh>(I have to keep going...)",
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"<p:player>(Standing around won't get me any closer to home.)"
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}),
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"<p:player><f:sad>...",
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"<p:player><f:sad>(The forest is beautiful...)"
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}, {
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"<p:player><f:sad>...",
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"<p:player><f:sigh>(I have to keep going...)",
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"<p:player>(Standing around won't get me any closer to home.)"
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}),
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ponder_chase = pager:create(0, {
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"<p:player><f:side>(If I could just talk to them...)",
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"<p:player><f:determined2>(... there's no time to lose!)"
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}, {
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"<p:player><f:determined>(... I've got to catch up to them!)"
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}),
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"<p:player><f:side>(If I could just talk to them...)",
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"<p:player><f:determined2>(... there's no time to lose!)"
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}, {
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"<p:player><f:determined>(... I've got to catch up to them!)"
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}),
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ponder_gate = {
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"<p:player><f:side>...",
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"<p:player><f:side>(I need a closer look at that gate...)"
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},
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"<p:player><f:side>...",
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"<p:player><f:side>(I need a closer look at that gate...)"
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},
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ponder_shock = function()
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return {
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"<p:player><f:side>(... hm...)",
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unpack(accessor.item_glove1 and accessor.item_glove2 and accessor.item_boot1 and accessor.item_boot2 and
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({
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"<p:player><f:side>(I have these gloves... and these boots...)",
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"<p:player>(Oh! I can use these to climb the gate safely!)"
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}) or
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"<p:player><f:side>(I have these gloves... and these boots...)",
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"<p:player>(Oh! I can use these to climb the gate safely!)"
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}) or
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(accessor.item_glove1 and accessor.item_glove2 and ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have these gloves... and this boot...)",
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"<p:player>(With one more boot, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these gloves...)",
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"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
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})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
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"<p:player><f:side>(I have these boots... and this glove...)",
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"<p:player>(With one more glove, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these boots...)",
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"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
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})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this glove... and this boot...)",
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"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have this glove...)",
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"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
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"<p:player>(... I could climb the gate safely.)"
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})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this boot...)",
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"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
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"<p:player>(... I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(If I had some extra gear to protect myself...)",
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"<p:player>(... I could climb the gate safely.)"
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}))))))
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"<p:player><f:side>(I have these gloves... and this boot...)",
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"<p:player>(With one more boot, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these gloves...)",
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"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
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})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
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"<p:player><f:side>(I have these boots... and this glove...)",
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"<p:player>(With one more glove, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these boots...)",
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"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
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})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this glove... and this boot...)",
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"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have this glove...)",
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"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
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"<p:player>(... I could climb the gate safely.)"
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})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this boot...)",
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"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
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"<p:player>(... I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(If I had some extra gear to protect myself...)",
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"<p:player>(... I could climb the gate safely.)"
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}))))))
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}
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end,
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ponder_gear = {
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"<p:player><f:side>(... I think, with this extra gear I've found...)",
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"<p:player>(... climbing the gate should be safe.)"
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},
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"<p:player><f:side>(... I think, with this extra gear I've found...)",
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"<p:player>(... climbing the gate should be safe.)"
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},
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ponder_unlock = {
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"<p:player>(... hm.)",
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"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
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},
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"<p:player>(... hm.)",
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"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
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},
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ponder_factory = pager:create(0, {
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"<p:player><f:side>(... if I had to guess, I'd say this was a syrup factory...)",
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"<p:player>(Definitely a factory of some kind, anyway.)",
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"<p:player><f:confused>(Shouldn't there be tons of people working here?)"
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}, {
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"<p:player>...",
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"<p:player><f:sweat4>(... maybe the workers are all on vacation.)"
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}),
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"<p:player><f:side>(... if I had to guess, I'd say this was a syrup factory...)",
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"<p:player>(Definitely a factory of some kind, anyway.)",
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"<p:player><f:confused>(Shouldn't there be tons of people working here?)"
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}, {
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"<p:player>...",
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"<p:player><f:sweat4>(... maybe the workers are all on vacation.)"
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}),
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overworld = {
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tutorial1 = "Press [X] while moving\nto sprint.",
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tutorial2 = "Press [←] [→] to climb.",
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@ -389,203 +389,203 @@ local function textGen(pager)
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pipewerx3 = "(Arrange the pipes to connect\nthe two endpoints.)",
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pipewerx4 = "(Press [X] to exit.)",
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system1 = {
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"Platform Engaged.",
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"Selecting Mode: Transit",
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"Selecting Destination: CRIMSON",
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"Transit In Progress..."
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},
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"Platform Engaged.",
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"Selecting Mode: Transit",
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"Selecting Destination: CRIMSON",
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"Transit In Progress..."
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},
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system2 = "`~1!2@3#4$5%6^7&8*9(0)-_=+[]\\|;:'\",<.>/?",
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arrival1 = {
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"<p:player><f:sweat>..."
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},
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"<p:player><f:sweat>..."
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},
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arrival2 = {
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"<p:player><f:side>(It's the same as before...)",
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"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
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},
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"<p:player><f:side>(It's the same as before...)",
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"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
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},
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arrival3 = {
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"<p:player><f:what>Whoa."
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},
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"<p:player><f:what>Whoa."
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},
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arrival4 = {
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"<p:player><f:what>That's big."
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},
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"<p:player><f:what>That's big."
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},
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arrival5 = {
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"<p:player><f:sigh>(Well, it's not home.)",
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"<p:player>(But it's... also not that weird house.)",
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"<p:player><f:side>(So that's good.)"
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},
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"<p:player><f:sigh>(Well, it's not home.)",
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"<p:player>(But it's... also not that weird house.)",
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"<p:player><f:side>(So that's good.)"
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},
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arrival6 = {
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"<p:player><f:sad>(... I wish...)",
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"<p:player><f:sigh>(... I had an umbrella.)"
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},
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"<p:player><f:sad>(... I wish...)",
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"<p:player><f:sigh>(... I had an umbrella.)"
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},
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stowaway1 = {
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"<p:player><f:sweat>...",
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"<p:player><f:sweat3>H... hello?"
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},
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"<p:player><f:sweat>...",
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"<p:player><f:sweat3>H... hello?"
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},
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stowaway2 = {
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"<p:player><f:sad2>Wait, don't go! I..."
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},
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"<p:player><f:sad2>Wait, don't go! I..."
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},
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stowaway3 = {
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"<p:player><f:determined>... get back here!"
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},
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"<p:player><f:determined>... get back here!"
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},
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stowaway4 = {
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"<p:player><f:determined2>Hey, you!"
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},
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"<p:player><f:determined2>Hey, you!"
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},
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stowaway5 = {
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"<p:player><f:sweat3>(There's nothing to be afraid of...)"
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},
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"<p:player><f:sweat3>(There's nothing to be afraid of...)"
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},
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stowaway6 = {
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"<p:player><f:upset2>No, no, no!"
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},
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"<p:player><f:upset2>No, no, no!"
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},
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stowaway7 = {
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"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
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},
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"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
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},
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bushitem1 = {
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"<p:player><f:side>(There's something buried in here...)",
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"<p:none>Pick it up?"
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},
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"<p:player><f:side>(There's something buried in here...)",
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"<p:none>Pick it up?"
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},
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bushitem2 = {
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"Yes",
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"No"
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},
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"Yes",
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"No"
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},
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glover0 = "Work Glove",
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glover1 = {
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"<p:player><f:surprise>(A glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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"<p:player><f:surprise>(A glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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glover2 = {
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"<p:player><f:surprise>(Another glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
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},
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"<p:player><f:surprise>(Another glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
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},
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glovey1 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(A glove!)",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(A glove!)",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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glovey2 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(Another glove!)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(Another glove!)"
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},
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bootey1 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player>(... a single boot.)",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player>(... a single boot.)",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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bootey2 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Ah, there it is.)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Ah, there it is.)"
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},
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booter0 = "Work Boot",
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booter1 = {
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"<p:player>(... a single boot.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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"<p:player>(... a single boot.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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booter2 = {
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"<p:player><f:sigh>(Ah, there it is.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
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},
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"<p:player><f:sigh>(Ah, there it is.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
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},
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drillie1 = pager:create(0, {
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"<p:player><f:sigh>(I could just use this drill to open the gate...)",
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"<p:player>(... but in doing so, its batteries would be completely drained.)",
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"<p:player><f:confused>(Would I be able to replace them?)"
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}, {
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"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
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}),
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"<p:player><f:sigh>(I could just use this drill to open the gate...)",
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"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
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"<p:player><f:confused>(Would I be able to replace them?)"
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}, {
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"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
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}),
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drillie2 = {
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"Use The Drill",
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"Find Another Way"
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},
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"Use The Drill",
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"Find Another Way"
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},
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drillie3 = {
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"<p:player>..."
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},
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"<p:player>..."
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},
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drillie4 = {
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"<p:player><f:sigh>(... that did the trick.)"
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},
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"<p:player><f:sigh>(... that did the trick.)"
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},
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gateclimb0 = "Gate",
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gateclimb1 = {
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"<p:player><f:side>...",
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"<p:player><f:surprise>(Ah! Of course!)",
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"<p:player><f:determined2>(I'll just climb over it!)"
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},
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"<p:player><f:side>...",
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"<p:player><f:surprise>(Ah! Of course!)",
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"<p:player><f:determined2>(I'll just climb over it!)"
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},
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gateclimb2a = {
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"<p:player><f:annoyed>... ugh..."
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},
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"<p:player><f:annoyed>... ugh..."
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},
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gateclimb2b = {
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
gateclimb2c = {
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
gateclimb3 = {
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
gateclimb4 = {
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
gateclimb5 = pager:create(
|
||||
0,
|
||||
function()
|
||||
local ____array_0 = __TS__SparseArrayNew(unpack(accessor.event_redleaf_gateclimb == 2 and ({
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
__TS__SparseArrayPush(____array_0, "<p:none>Climb over the gate?")
|
||||
return { __TS__SparseArraySpread(____array_0) }
|
||||
end,
|
||||
{
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
),
|
||||
gateclimb6 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
gateclimb7 = {
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
gateclimb8 = {
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
gateclimb9 = {
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
gateclimb10 = {
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
},
|
||||
trivia = {
|
||||
tree = {
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
barrel = {
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
lid = {
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
facsign = {
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
sapsign = {
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
carsign = pager:create(0, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
powertower = {
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
placeholder2 = pager:create(0, {
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
},
|
||||
trivia_tooltip = {
|
||||
tree = "Tree",
|
||||
|
@ -2,12 +2,12 @@ from tools import *
|
||||
|
||||
# 设置工作文件夹为 translate
|
||||
os.chdir("translate")
|
||||
WEBLATE_PATH = "/home/ws3917/PS-Outertale/weblate"
|
||||
WEBLATE_PATH = "/home/ws3917/Code/Weblate"
|
||||
|
||||
# 【导出部分】只有第一次或原文有更新的时候需要跑一次,正常情况下不需要
|
||||
# 将原文带文本的lua文件复制到text文件夹 - 【注意】只有第一次和版本升级时需要运行!
|
||||
# 如果text/en_US文件夹已经有文件,就千万千万不要再执行了(否则原文会被替换成半英半中的混合体)
|
||||
initialize_files_lua()
|
||||
# initialize_files_lua()
|
||||
for lua_file in src_text_path.glob("*.lua"):
|
||||
# 根据lua生成英文文本json
|
||||
export_translation_json(lua_file, f"strings/{lua_file.stem}/en_US.json")
|
||||
|
@ -2,7 +2,7 @@ from tools import *
|
||||
|
||||
# 设置工作文件夹为 translate
|
||||
os.chdir("translate")
|
||||
WEBLATE_PATH = "/home/ws3917/PS-Outertale/weblate"
|
||||
WEBLATE_PATH = "/home/ws3917/Code/Weblate"
|
||||
# 【导入部分】正常翻译时例行维护游戏翻译、导入、测试
|
||||
# 拉取weblate仓库更改
|
||||
os.system(f"cd {WEBLATE_PATH} && git pull")
|
||||
@ -29,6 +29,4 @@ for lua_file in src_text_path.glob("*.lua"):
|
||||
# 打包游戏
|
||||
os.chdir("..")
|
||||
# 记得定期改版本号
|
||||
os.system(
|
||||
f"7z a -tzip 'translate/gamebuild/Petrichor-V1-{datetime.today()}.love' ./ -xr!translate"
|
||||
)
|
||||
os.system(f"7z a -tzip 'translate/gamebuild/Petrichor-V1.love' ./ -xr!translate")
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -294,93 +294,93 @@ local function textGen(pager)
|
||||
name = function() return accessor.item_glove1 and accessor.item_glove2 and "Work Gloves" or "Work Glove" end,
|
||||
info = function()
|
||||
return accessor.item_glove1 and accessor.item_glove2 and ({
|
||||
"<p:player>(An insulated glove. Good for handling dangerous items.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
|
||||
})
|
||||
"<p:player>(An insulated glove. Good for handling dangerous items.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
|
||||
})
|
||||
end
|
||||
},
|
||||
item_boots = {
|
||||
name = function() return accessor.item_boot1 and accessor.item_boot2 and "Work Boots" or "Work Boot" end,
|
||||
info = function()
|
||||
return accessor.item_boot1 and accessor.item_boot2 and ({
|
||||
"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
|
||||
})
|
||||
"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
|
||||
})
|
||||
end
|
||||
},
|
||||
ponder_arrival = pager:create(0, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sad>(The forest is beautiful...)"
|
||||
}, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sigh>(I have to keep going...)",
|
||||
"<p:player>(Standing around won't get me any closer to home.)"
|
||||
}),
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sad>(The forest is beautiful...)"
|
||||
}, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sigh>(I have to keep going...)",
|
||||
"<p:player>(Standing around won't get me any closer to home.)"
|
||||
}),
|
||||
ponder_chase = pager:create(0, {
|
||||
"<p:player><f:side>(If I could just talk to them...)",
|
||||
"<p:player><f:determined2>(... there's no time to lose!)"
|
||||
}, {
|
||||
"<p:player><f:determined>(... I've got to catch up to them!)"
|
||||
}),
|
||||
"<p:player><f:side>(If I could just talk to them...)",
|
||||
"<p:player><f:determined2>(... there's no time to lose!)"
|
||||
}, {
|
||||
"<p:player><f:determined>(... I've got to catch up to them!)"
|
||||
}),
|
||||
ponder_gate = {
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:side>(I need a closer look at that gate...)"
|
||||
},
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:side>(I need a closer look at that gate...)"
|
||||
},
|
||||
ponder_shock = function()
|
||||
return {
|
||||
"<p:player><f:side>(... hm...)",
|
||||
unpack(accessor.item_glove1 and accessor.item_glove2 and accessor.item_boot1 and accessor.item_boot2 and
|
||||
({
|
||||
"<p:player><f:side>(I have these gloves... and these boots...)",
|
||||
"<p:player>(Oh! I can use these to climb the gate safely!)"
|
||||
}) or
|
||||
"<p:player><f:side>(I have these gloves... and these boots...)",
|
||||
"<p:player>(Oh! I can use these to climb the gate safely!)"
|
||||
}) or
|
||||
(accessor.item_glove1 and accessor.item_glove2 and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have these gloves... and this boot...)",
|
||||
"<p:player>(With one more boot, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these gloves...)",
|
||||
"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
|
||||
})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
|
||||
"<p:player><f:side>(I have these boots... and this glove...)",
|
||||
"<p:player>(With one more glove, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these boots...)",
|
||||
"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
|
||||
})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this glove... and this boot...)",
|
||||
"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have this glove...)",
|
||||
"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this boot...)",
|
||||
"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(If I had some extra gear to protect myself...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}))))))
|
||||
"<p:player><f:side>(I have these gloves... and this boot...)",
|
||||
"<p:player>(With one more boot, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these gloves...)",
|
||||
"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
|
||||
})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
|
||||
"<p:player><f:side>(I have these boots... and this glove...)",
|
||||
"<p:player>(With one more glove, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these boots...)",
|
||||
"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
|
||||
})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this glove... and this boot...)",
|
||||
"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have this glove...)",
|
||||
"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this boot...)",
|
||||
"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(If I had some extra gear to protect myself...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}))))))
|
||||
}
|
||||
end,
|
||||
ponder_gear = {
|
||||
"<p:player><f:side>(... I think, with this extra gear I've found...)",
|
||||
"<p:player>(... climbing the gate should be safe.)"
|
||||
},
|
||||
"<p:player><f:side>(... I think, with this extra gear I've found...)",
|
||||
"<p:player>(... climbing the gate should be safe.)"
|
||||
},
|
||||
ponder_unlock = {
|
||||
"<p:player>(... hm.)",
|
||||
"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
|
||||
},
|
||||
"<p:player>(... hm.)",
|
||||
"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
|
||||
},
|
||||
ponder_factory = pager:create(0, {
|
||||
"<p:player><f:side>(... if I had to guess, I'd say this was a syrup factory...)",
|
||||
"<p:player>(Definitely a factory of some kind, anyway.)",
|
||||
"<p:player><f:confused>(Shouldn't there be tons of people working here?)"
|
||||
}, {
|
||||
"<p:player>...",
|
||||
"<p:player><f:sweat4>(... maybe the workers are all on vacation.)"
|
||||
}),
|
||||
"<p:player><f:side>(... if I had to guess, I'd say this was a syrup factory...)",
|
||||
"<p:player>(Definitely a factory of some kind, anyway.)",
|
||||
"<p:player><f:confused>(Shouldn't there be tons of people working here?)"
|
||||
}, {
|
||||
"<p:player>...",
|
||||
"<p:player><f:sweat4>(... maybe the workers are all on vacation.)"
|
||||
}),
|
||||
overworld = {
|
||||
tutorial1 = "Press [X] while moving\nto sprint.",
|
||||
tutorial2 = "Press [←] [→] to climb.",
|
||||
@ -389,203 +389,203 @@ local function textGen(pager)
|
||||
pipewerx3 = "(Arrange the pipes to connect\nthe two endpoints.)",
|
||||
pipewerx4 = "(Press [X] to exit.)",
|
||||
system1 = {
|
||||
"Platform Engaged.",
|
||||
"Selecting Mode: Transit",
|
||||
"Selecting Destination: CRIMSON",
|
||||
"Transit In Progress..."
|
||||
},
|
||||
"Platform Engaged.",
|
||||
"Selecting Mode: Transit",
|
||||
"Selecting Destination: CRIMSON",
|
||||
"Transit In Progress..."
|
||||
},
|
||||
system2 = "`~1!2@3#4$5%6^7&8*9(0)-_=+[]\\|;:'\",<.>/?",
|
||||
arrival1 = {
|
||||
"<p:player><f:sweat>..."
|
||||
},
|
||||
"<p:player><f:sweat>..."
|
||||
},
|
||||
arrival2 = {
|
||||
"<p:player><f:side>(It's the same as before...)",
|
||||
"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
|
||||
},
|
||||
"<p:player><f:side>(It's the same as before...)",
|
||||
"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
|
||||
},
|
||||
arrival3 = {
|
||||
"<p:player><f:what>Whoa."
|
||||
},
|
||||
"<p:player><f:what>Whoa."
|
||||
},
|
||||
arrival4 = {
|
||||
"<p:player><f:what>That's big."
|
||||
},
|
||||
"<p:player><f:what>That's big."
|
||||
},
|
||||
arrival5 = {
|
||||
"<p:player><f:sigh>(Well, it's not home.)",
|
||||
"<p:player>(But it's... also not that weird house.)",
|
||||
"<p:player><f:side>(So that's good.)"
|
||||
},
|
||||
"<p:player><f:sigh>(Well, it's not home.)",
|
||||
"<p:player>(But it's... also not that weird house.)",
|
||||
"<p:player><f:side>(So that's good.)"
|
||||
},
|
||||
arrival6 = {
|
||||
"<p:player><f:sad>(... I wish...)",
|
||||
"<p:player><f:sigh>(... I had an umbrella.)"
|
||||
},
|
||||
"<p:player><f:sad>(... I wish...)",
|
||||
"<p:player><f:sigh>(... I had an umbrella.)"
|
||||
},
|
||||
stowaway1 = {
|
||||
"<p:player><f:sweat>...",
|
||||
"<p:player><f:sweat3>H... hello?"
|
||||
},
|
||||
"<p:player><f:sweat>...",
|
||||
"<p:player><f:sweat3>H... hello?"
|
||||
},
|
||||
stowaway2 = {
|
||||
"<p:player><f:sad2>Wait, don't go! I..."
|
||||
},
|
||||
"<p:player><f:sad2>Wait, don't go! I..."
|
||||
},
|
||||
stowaway3 = {
|
||||
"<p:player><f:determined>... get back here!"
|
||||
},
|
||||
"<p:player><f:determined>... get back here!"
|
||||
},
|
||||
stowaway4 = {
|
||||
"<p:player><f:determined2>Hey, you!"
|
||||
},
|
||||
"<p:player><f:determined2>Hey, you!"
|
||||
},
|
||||
stowaway5 = {
|
||||
"<p:player><f:sweat3>(There's nothing to be afraid of...)"
|
||||
},
|
||||
"<p:player><f:sweat3>(There's nothing to be afraid of...)"
|
||||
},
|
||||
stowaway6 = {
|
||||
"<p:player><f:upset2>No, no, no!"
|
||||
},
|
||||
"<p:player><f:upset2>No, no, no!"
|
||||
},
|
||||
stowaway7 = {
|
||||
"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
|
||||
},
|
||||
"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
|
||||
},
|
||||
bushitem1 = {
|
||||
"<p:player><f:side>(There's something buried in here...)",
|
||||
"<p:none>Pick it up?"
|
||||
},
|
||||
"<p:player><f:side>(There's something buried in here...)",
|
||||
"<p:none>Pick it up?"
|
||||
},
|
||||
bushitem2 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
glover0 = "Work Glove",
|
||||
glover1 = {
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
glover2 = {
|
||||
"<p:player><f:surprise>(Another glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
|
||||
},
|
||||
"<p:player><f:surprise>(Another glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
|
||||
},
|
||||
glovey1 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
glovey2 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(Another glove!)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(Another glove!)"
|
||||
},
|
||||
bootey1 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player>(... a single boot.)",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player>(... a single boot.)",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
bootey2 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Ah, there it is.)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Ah, there it is.)"
|
||||
},
|
||||
booter0 = "Work Boot",
|
||||
booter1 = {
|
||||
"<p:player>(... a single boot.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
"<p:player>(... a single boot.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
booter2 = {
|
||||
"<p:player><f:sigh>(Ah, there it is.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
|
||||
},
|
||||
"<p:player><f:sigh>(Ah, there it is.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
|
||||
},
|
||||
drillie1 = pager:create(0, {
|
||||
"<p:player><f:sigh>(I could just use this drill to open the gate...)",
|
||||
"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
||||
"<p:player><f:confused>(Would I be able to replace them?)"
|
||||
}, {
|
||||
"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
|
||||
}),
|
||||
"<p:player><f:sigh>(I could just use this drill to open the gate...)",
|
||||
"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
||||
"<p:player><f:confused>(Would I be able to replace them?)"
|
||||
}, {
|
||||
"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
|
||||
}),
|
||||
drillie2 = {
|
||||
"Use The Drill",
|
||||
"Find Another Way"
|
||||
},
|
||||
"Use The Drill",
|
||||
"Find Another Way"
|
||||
},
|
||||
drillie3 = {
|
||||
"<p:player>..."
|
||||
},
|
||||
"<p:player>..."
|
||||
},
|
||||
drillie4 = {
|
||||
"<p:player><f:sigh>(... that did the trick.)"
|
||||
},
|
||||
"<p:player><f:sigh>(... that did the trick.)"
|
||||
},
|
||||
gateclimb0 = "Gate",
|
||||
gateclimb1 = {
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:surprise>(Ah! Of course!)",
|
||||
"<p:player><f:determined2>(I'll just climb over it!)"
|
||||
},
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:surprise>(Ah! Of course!)",
|
||||
"<p:player><f:determined2>(I'll just climb over it!)"
|
||||
},
|
||||
gateclimb2a = {
|
||||
"<p:player><f:annoyed>... ugh..."
|
||||
},
|
||||
"<p:player><f:annoyed>... ugh..."
|
||||
},
|
||||
gateclimb2b = {
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
gateclimb2c = {
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
gateclimb3 = {
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
gateclimb4 = {
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
gateclimb5 = pager:create(
|
||||
0,
|
||||
function()
|
||||
local ____array_0 = __TS__SparseArrayNew(unpack(accessor.event_redleaf_gateclimb == 2 and ({
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
__TS__SparseArrayPush(____array_0, "<p:none>Climb over the gate?")
|
||||
return { __TS__SparseArraySpread(____array_0) }
|
||||
end,
|
||||
{
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
),
|
||||
gateclimb6 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
gateclimb7 = {
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
gateclimb8 = {
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
gateclimb9 = {
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
gateclimb10 = {
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
},
|
||||
trivia = {
|
||||
tree = {
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
barrel = {
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
lid = {
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
facsign = {
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
sapsign = {
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
carsign = pager:create(0, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
powertower = {
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
placeholder2 = pager:create(0, {
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
},
|
||||
trivia_tooltip = {
|
||||
tree = "Tree",
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -294,93 +294,93 @@ local function textGen(pager)
|
||||
name = function() return accessor.item_glove1 and accessor.item_glove2 and "Work Gloves" or "Work Glove" end,
|
||||
info = function()
|
||||
return accessor.item_glove1 and accessor.item_glove2 and ({
|
||||
"<p:player>(An insulated glove. Good for handling dangerous items.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
|
||||
})
|
||||
"<p:player>(An insulated glove. Good for handling dangerous items.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
|
||||
})
|
||||
end
|
||||
},
|
||||
item_boots = {
|
||||
name = function() return accessor.item_boot1 and accessor.item_boot2 and "Work Boots" or "Work Boot" end,
|
||||
info = function()
|
||||
return accessor.item_boot1 and accessor.item_boot2 and ({
|
||||
"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
|
||||
})
|
||||
"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
|
||||
})
|
||||
end
|
||||
},
|
||||
ponder_arrival = pager:create(0, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sad>(The forest is beautiful...)"
|
||||
}, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sigh>(I have to keep going...)",
|
||||
"<p:player>(Standing around won't get me any closer to home.)"
|
||||
}),
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sad>(The forest is beautiful...)"
|
||||
}, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sigh>(I have to keep going...)",
|
||||
"<p:player>(Standing around won't get me any closer to home.)"
|
||||
}),
|
||||
ponder_chase = pager:create(0, {
|
||||
"<p:player><f:side>(If I could just talk to them...)",
|
||||
"<p:player><f:determined2>(... there's no time to lose!)"
|
||||
}, {
|
||||
"<p:player><f:determined>(... I've got to catch up to them!)"
|
||||
}),
|
||||
"<p:player><f:side>(If I could just talk to them...)",
|
||||
"<p:player><f:determined2>(... there's no time to lose!)"
|
||||
}, {
|
||||
"<p:player><f:determined>(... I've got to catch up to them!)"
|
||||
}),
|
||||
ponder_gate = {
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:side>(I need a closer look at that gate...)"
|
||||
},
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:side>(I need a closer look at that gate...)"
|
||||
},
|
||||
ponder_shock = function()
|
||||
return {
|
||||
"<p:player><f:side>(... hm...)",
|
||||
unpack(accessor.item_glove1 and accessor.item_glove2 and accessor.item_boot1 and accessor.item_boot2 and
|
||||
({
|
||||
"<p:player><f:side>(I have these gloves... and these boots...)",
|
||||
"<p:player>(Oh! I can use these to climb the gate safely!)"
|
||||
}) or
|
||||
"<p:player><f:side>(I have these gloves... and these boots...)",
|
||||
"<p:player>(Oh! I can use these to climb the gate safely!)"
|
||||
}) or
|
||||
(accessor.item_glove1 and accessor.item_glove2 and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have these gloves... and this boot...)",
|
||||
"<p:player>(With one more boot, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these gloves...)",
|
||||
"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
|
||||
})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
|
||||
"<p:player><f:side>(I have these boots... and this glove...)",
|
||||
"<p:player>(With one more glove, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these boots...)",
|
||||
"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
|
||||
})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this glove... and this boot...)",
|
||||
"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have this glove...)",
|
||||
"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this boot...)",
|
||||
"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(If I had some extra gear to protect myself...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}))))))
|
||||
"<p:player><f:side>(I have these gloves... and this boot...)",
|
||||
"<p:player>(With one more boot, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these gloves...)",
|
||||
"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
|
||||
})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
|
||||
"<p:player><f:side>(I have these boots... and this glove...)",
|
||||
"<p:player>(With one more glove, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these boots...)",
|
||||
"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
|
||||
})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this glove... and this boot...)",
|
||||
"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have this glove...)",
|
||||
"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this boot...)",
|
||||
"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(If I had some extra gear to protect myself...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}))))))
|
||||
}
|
||||
end,
|
||||
ponder_gear = {
|
||||
"<p:player><f:side>(... I think, with this extra gear I've found...)",
|
||||
"<p:player>(... climbing the gate should be safe.)"
|
||||
},
|
||||
"<p:player><f:side>(... I think, with this extra gear I've found...)",
|
||||
"<p:player>(... climbing the gate should be safe.)"
|
||||
},
|
||||
ponder_unlock = {
|
||||
"<p:player>(... hm.)",
|
||||
"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
|
||||
},
|
||||
"<p:player>(... hm.)",
|
||||
"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
|
||||
},
|
||||
ponder_factory = pager:create(0, {
|
||||
"<p:player><f:side>(... if I had to guess, I'd say this was a syrup factory...)",
|
||||
"<p:player>(Definitely a factory of some kind, anyway.)",
|
||||
"<p:player><f:confused>(Shouldn't there be tons of people working here?)"
|
||||
}, {
|
||||
"<p:player>...",
|
||||
"<p:player><f:sweat4>(... maybe the workers are all on vacation.)"
|
||||
}),
|
||||
"<p:player><f:side>(... if I had to guess, I'd say this was a syrup factory...)",
|
||||
"<p:player>(Definitely a factory of some kind, anyway.)",
|
||||
"<p:player><f:confused>(Shouldn't there be tons of people working here?)"
|
||||
}, {
|
||||
"<p:player>...",
|
||||
"<p:player><f:sweat4>(... maybe the workers are all on vacation.)"
|
||||
}),
|
||||
overworld = {
|
||||
tutorial1 = "Press [X] while moving\nto sprint.",
|
||||
tutorial2 = "Press [←] [→] to climb.",
|
||||
@ -389,203 +389,203 @@ local function textGen(pager)
|
||||
pipewerx3 = "(Arrange the pipes to connect\nthe two endpoints.)",
|
||||
pipewerx4 = "(Press [X] to exit.)",
|
||||
system1 = {
|
||||
"Platform Engaged.",
|
||||
"Selecting Mode: Transit",
|
||||
"Selecting Destination: CRIMSON",
|
||||
"Transit In Progress..."
|
||||
},
|
||||
"Platform Engaged.",
|
||||
"Selecting Mode: Transit",
|
||||
"Selecting Destination: CRIMSON",
|
||||
"Transit In Progress..."
|
||||
},
|
||||
system2 = "`~1!2@3#4$5%6^7&8*9(0)-_=+[]\\|;:'\",<.>/?",
|
||||
arrival1 = {
|
||||
"<p:player><f:sweat>..."
|
||||
},
|
||||
"<p:player><f:sweat>..."
|
||||
},
|
||||
arrival2 = {
|
||||
"<p:player><f:side>(It's the same as before...)",
|
||||
"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
|
||||
},
|
||||
"<p:player><f:side>(It's the same as before...)",
|
||||
"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
|
||||
},
|
||||
arrival3 = {
|
||||
"<p:player><f:what>Whoa."
|
||||
},
|
||||
"<p:player><f:what>Whoa."
|
||||
},
|
||||
arrival4 = {
|
||||
"<p:player><f:what>That's big."
|
||||
},
|
||||
"<p:player><f:what>That's big."
|
||||
},
|
||||
arrival5 = {
|
||||
"<p:player><f:sigh>(Well, it's not home.)",
|
||||
"<p:player>(But it's... also not that weird house.)",
|
||||
"<p:player><f:side>(So that's good.)"
|
||||
},
|
||||
"<p:player><f:sigh>(Well, it's not home.)",
|
||||
"<p:player>(But it's... also not that weird house.)",
|
||||
"<p:player><f:side>(So that's good.)"
|
||||
},
|
||||
arrival6 = {
|
||||
"<p:player><f:sad>(... I wish...)",
|
||||
"<p:player><f:sigh>(... I had an umbrella.)"
|
||||
},
|
||||
"<p:player><f:sad>(... I wish...)",
|
||||
"<p:player><f:sigh>(... I had an umbrella.)"
|
||||
},
|
||||
stowaway1 = {
|
||||
"<p:player><f:sweat>...",
|
||||
"<p:player><f:sweat3>H... hello?"
|
||||
},
|
||||
"<p:player><f:sweat>...",
|
||||
"<p:player><f:sweat3>H... hello?"
|
||||
},
|
||||
stowaway2 = {
|
||||
"<p:player><f:sad2>Wait, don't go! I..."
|
||||
},
|
||||
"<p:player><f:sad2>Wait, don't go! I..."
|
||||
},
|
||||
stowaway3 = {
|
||||
"<p:player><f:determined>... get back here!"
|
||||
},
|
||||
"<p:player><f:determined>... get back here!"
|
||||
},
|
||||
stowaway4 = {
|
||||
"<p:player><f:determined2>Hey, you!"
|
||||
},
|
||||
"<p:player><f:determined2>Hey, you!"
|
||||
},
|
||||
stowaway5 = {
|
||||
"<p:player><f:sweat3>(There's nothing to be afraid of...)"
|
||||
},
|
||||
"<p:player><f:sweat3>(There's nothing to be afraid of...)"
|
||||
},
|
||||
stowaway6 = {
|
||||
"<p:player><f:upset2>No, no, no!"
|
||||
},
|
||||
"<p:player><f:upset2>No, no, no!"
|
||||
},
|
||||
stowaway7 = {
|
||||
"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
|
||||
},
|
||||
"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
|
||||
},
|
||||
bushitem1 = {
|
||||
"<p:player><f:side>(There's something buried in here...)",
|
||||
"<p:none>Pick it up?"
|
||||
},
|
||||
"<p:player><f:side>(There's something buried in here...)",
|
||||
"<p:none>Pick it up?"
|
||||
},
|
||||
bushitem2 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
glover0 = "Work Glove",
|
||||
glover1 = {
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
glover2 = {
|
||||
"<p:player><f:surprise>(Another glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
|
||||
},
|
||||
"<p:player><f:surprise>(Another glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
|
||||
},
|
||||
glovey1 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
glovey2 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(Another glove!)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(Another glove!)"
|
||||
},
|
||||
bootey1 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player>(... a single boot.)",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player>(... a single boot.)",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
bootey2 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Ah, there it is.)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Ah, there it is.)"
|
||||
},
|
||||
booter0 = "Work Boot",
|
||||
booter1 = {
|
||||
"<p:player>(... a single boot.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
"<p:player>(... a single boot.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
booter2 = {
|
||||
"<p:player><f:sigh>(Ah, there it is.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
|
||||
},
|
||||
"<p:player><f:sigh>(Ah, there it is.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
|
||||
},
|
||||
drillie1 = pager:create(0, {
|
||||
"<p:player><f:sigh>(I could just use this drill to open the gate...)",
|
||||
"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
||||
"<p:player><f:confused>(Would I be able to replace them?)"
|
||||
}, {
|
||||
"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
|
||||
}),
|
||||
"<p:player><f:sigh>(I could just use this drill to open the gate...)",
|
||||
"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
||||
"<p:player><f:confused>(Would I be able to replace them?)"
|
||||
}, {
|
||||
"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
|
||||
}),
|
||||
drillie2 = {
|
||||
"Use The Drill",
|
||||
"Find Another Way"
|
||||
},
|
||||
"Use The Drill",
|
||||
"Find Another Way"
|
||||
},
|
||||
drillie3 = {
|
||||
"<p:player>..."
|
||||
},
|
||||
"<p:player>..."
|
||||
},
|
||||
drillie4 = {
|
||||
"<p:player><f:sigh>(... that did the trick.)"
|
||||
},
|
||||
"<p:player><f:sigh>(... that did the trick.)"
|
||||
},
|
||||
gateclimb0 = "Gate",
|
||||
gateclimb1 = {
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:surprise>(Ah! Of course!)",
|
||||
"<p:player><f:determined2>(I'll just climb over it!)"
|
||||
},
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:surprise>(Ah! Of course!)",
|
||||
"<p:player><f:determined2>(I'll just climb over it!)"
|
||||
},
|
||||
gateclimb2a = {
|
||||
"<p:player><f:annoyed>... ugh..."
|
||||
},
|
||||
"<p:player><f:annoyed>... ugh..."
|
||||
},
|
||||
gateclimb2b = {
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
gateclimb2c = {
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
gateclimb3 = {
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
gateclimb4 = {
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
gateclimb5 = pager:create(
|
||||
0,
|
||||
function()
|
||||
local ____array_0 = __TS__SparseArrayNew(unpack(accessor.event_redleaf_gateclimb == 2 and ({
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
__TS__SparseArrayPush(____array_0, "<p:none>Climb over the gate?")
|
||||
return { __TS__SparseArraySpread(____array_0) }
|
||||
end,
|
||||
{
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
),
|
||||
gateclimb6 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
gateclimb7 = {
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
gateclimb8 = {
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
gateclimb9 = {
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
gateclimb10 = {
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
},
|
||||
trivia = {
|
||||
tree = {
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
barrel = {
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
lid = {
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
facsign = {
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
sapsign = {
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
carsign = pager:create(0, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
powertower = {
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
placeholder2 = pager:create(0, {
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
},
|
||||
trivia_tooltip = {
|
||||
tree = "Tree",
|
||||
|
Loading…
x
Reference in New Issue
Block a user