qwq
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@ -294,85 +294,85 @@ local function textGen(pager)
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name = function() return accessor.item_glove1 and accessor.item_glove2 and "Work Gloves" or "Work Glove" end,
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info = function()
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return accessor.item_glove1 and accessor.item_glove2 and ({
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"<p:player>(An insulated glove. Good for handling dangerous items.)"
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}) or ({
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"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
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})
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"<p:player>(An insulated glove. Good for handling dangerous items.)"
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}) or ({
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"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
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})
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end
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},
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item_boots = {
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name = function() return accessor.item_boot1 and accessor.item_boot2 and "Work Boots" or "Work Boot" end,
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info = function()
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return accessor.item_boot1 and accessor.item_boot2 and ({
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"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
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}) or ({
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"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
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})
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"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
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}) or ({
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"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
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})
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end
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},
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ponder_arrival = pager:create(0, {
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"<p:player><f:sad>...",
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"<p:player><f:sad>(The forest is beautiful...)"
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}, {
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"<p:player><f:sad>...",
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"<p:player><f:sigh>(I have to keep going...)",
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"<p:player>(Standing around won't get me any closer to home.)"
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}),
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"<p:player><f:sad>...",
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"<p:player><f:sad>(The forest is beautiful...)"
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}, {
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"<p:player><f:sad>...",
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"<p:player><f:sigh>(I have to keep going...)",
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"<p:player>(Standing around won't get me any closer to home.)"
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}),
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ponder_chase = pager:create(0, {
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"<p:player><f:side>(If I could just talk to them...)",
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"<p:player><f:determined2>(... there's no time to lose!)"
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}, {
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"<p:player><f:determined>(... I've got to catch up to them!)"
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}),
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"<p:player><f:side>(If I could just talk to them...)",
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"<p:player><f:determined2>(... there's no time to lose!)"
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}, {
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"<p:player><f:determined>(... I've got to catch up to them!)"
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}),
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ponder_gate = {
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"<p:player><f:side>...",
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"<p:player><f:side>(I need a closer look at that gate...)"
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},
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"<p:player><f:side>...",
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"<p:player><f:side>(I need a closer look at that gate...)"
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},
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ponder_shock = function()
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return {
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"<p:player><f:side>(... hm...)",
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unpack(accessor.item_glove1 and accessor.item_glove2 and accessor.item_boot1 and accessor.item_boot2 and
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({
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"<p:player><f:side>(I have these gloves... and these boots...)",
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"<p:player>(Oh! I can use these to climb the gate safely!)"
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}) or
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"<p:player><f:side>(I have these gloves... and these boots...)",
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"<p:player>(Oh! I can use these to climb the gate safely!)"
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}) or
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(accessor.item_glove1 and accessor.item_glove2 and ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have these gloves... and this boot...)",
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"<p:player>(With one more boot, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these gloves...)",
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"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
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})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
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"<p:player><f:side>(I have these boots... and this glove...)",
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"<p:player>(With one more glove, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these boots...)",
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"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
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})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this glove... and this boot...)",
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"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have this glove...)",
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"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
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"<p:player>(... I could climb the gate safely.)"
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})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this boot...)",
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"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
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"<p:player>(... I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(If I had some extra gear to protect myself...)",
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"<p:player>(... I could climb the gate safely.)"
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}))))))
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"<p:player><f:side>(I have these gloves... and this boot...)",
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"<p:player>(With one more boot, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these gloves...)",
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"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
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})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
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"<p:player><f:side>(I have these boots... and this glove...)",
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"<p:player>(With one more glove, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have these boots...)",
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"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
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})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this glove... and this boot...)",
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"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(I have this glove...)",
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"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
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"<p:player>(... I could climb the gate safely.)"
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})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
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"<p:player><f:side>(I have this boot...)",
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"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
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"<p:player>(... I could climb the gate safely.)"
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}) or ({
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"<p:player><f:side>(If I had some extra gear to protect myself...)",
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"<p:player>(... I could climb the gate safely.)"
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}))))))
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}
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end,
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ponder_gear = {
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"<p:player><f:side>(... I think, with this extra gear I've found...)",
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"<p:player>(... climbing the gate should be safe.)"
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},
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"<p:player><f:side>(... I think, with this extra gear I've found...)",
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"<p:player>(... climbing the gate should be safe.)"
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},
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ponder_unlock = {
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"<p:player>(... hm.)",
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"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
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},
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"<p:player>(... hm.)",
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"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
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},
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ponder_factory = pager:create(0, {
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"<p:player><f:side>(...让我猜的话,\n这儿看着像座糖浆厂。)",
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"<p:player>(不太确定,反正肯定是某种工厂。)",
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@ -389,25 +389,25 @@ local function textGen(pager)
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pipewerx3 = "(Arrange the pipes to connect\nthe two endpoints.)",
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pipewerx4 = "(Press [X] to exit.)",
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system1 = {
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"Platform Engaged.",
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"Selecting Mode: Transit",
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"Selecting Destination: CRIMSON",
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"Transit In Progress..."
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},
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"Platform Engaged.",
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"Selecting Mode: Transit",
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"Selecting Destination: CRIMSON",
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"Transit In Progress..."
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},
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system2 = "`~1!2@3#4$5%6^7&8*9(0)-_=+[]\\|;:'\",<.>/?",
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arrival1 = {
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"<p:player><f:sweat>..."
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},
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arrival2 = {
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"<p:player><f:side>(It's the same as before...)",
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"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
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},
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"<p:player><f:side>(It's the same as before...)",
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"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
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},
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arrival3 = {
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"<p:player><f:what>Whoa."
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},
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"<p:player><f:what>Whoa."
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},
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arrival4 = {
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"<p:player><f:what>That's big."
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},
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"<p:player><f:what>That's big."
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},
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arrival5 = {
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"<p:player><f:sigh>(哎,说到底,这儿不是家啊。)",
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"<p:player>(起码... 不用困在怪房子里了。)",
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@ -418,174 +418,174 @@ local function textGen(pager)
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"<p:player><f:sigh>(...但愿我能找到把伞吧。)"
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},
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stowaway1 = {
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"<p:player><f:sweat>...",
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"<p:player><f:sweat3>H... hello?"
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},
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"<p:player><f:sweat>...",
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"<p:player><f:sweat3>H... hello?"
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},
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stowaway2 = {
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"<p:player><f:sad2>Wait, don't go! I..."
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},
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"<p:player><f:sad2>Wait, don't go! I..."
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},
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stowaway3 = {
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"<p:player><f:determined>... get back here!"
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},
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"<p:player><f:determined>... get back here!"
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},
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stowaway4 = {
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"<p:player><f:determined2>Hey, you!"
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},
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"<p:player><f:determined2>Hey, you!"
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},
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stowaway5 = {
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"<p:player><f:sweat3>(There's nothing to be afraid of...)"
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},
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"<p:player><f:sweat3>(There's nothing to be afraid of...)"
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},
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stowaway6 = {
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"<p:player><f:upset2>No, no, no!"
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},
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"<p:player><f:upset2>No, no, no!"
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},
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stowaway7 = {
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"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
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},
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"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
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},
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bushitem1 = {
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"<p:player><f:side>(There's something buried in here...)",
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"<p:none>Pick it up?"
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},
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"<p:player><f:side>(There's something buried in here...)",
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"<p:none>Pick it up?"
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},
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bushitem2 = {
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"Yes",
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"No"
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},
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"Yes",
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"No"
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},
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glover0 = "Work Glove",
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glover1 = {
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"<p:player><f:surprise>(A glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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"<p:player><f:surprise>(A glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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glover2 = {
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"<p:player><f:surprise>(Another glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
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},
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"<p:player><f:surprise>(Another glove!)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
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},
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glovey1 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(A glove!)",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(A glove!)",
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"<p:player><f:sodesuka>(Feels... tough.)"
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},
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glovey2 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(Another glove!)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
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"<p:player><f:surprise>(Another glove!)"
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},
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bootey1 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player>(... a single boot.)",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player>(... a single boot.)",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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bootey2 = {
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Ah, there it is.)"
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},
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"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Ah, there it is.)"
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},
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booter0 = "Work Boot",
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booter1 = {
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"<p:player>(... a single boot.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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"<p:player>(... a single boot.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
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"<p:player><f:sigh>(Surely there's another one around, right?)"
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},
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booter2 = {
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"<p:player><f:sigh>(Ah, there it is.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
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},
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"<p:player><f:sigh>(Ah, there it is.)",
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"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
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},
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drillie1 = pager:create(0, {
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"<p:player><f:sigh>(I could just use this drill to open the gate...)",
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"<p:player>(... but in doing so, its batteries would be completely drained.)",
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"<p:player><f:confused>(Would I be able to replace them?)"
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}, {
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"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
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}),
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"<p:player><f:sigh>(I could just use this drill to open the gate...)",
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"<p:player>(... but in doing so, its batteries would be completely drained.)",
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"<p:player><f:confused>(Would I be able to replace them?)"
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}, {
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"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
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}),
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drillie2 = {
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"Use The Drill",
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"Find Another Way"
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},
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"Use The Drill",
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"Find Another Way"
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},
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drillie3 = {
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"<p:player>..."
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},
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drillie4 = {
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"<p:player><f:sigh>(... that did the trick.)"
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},
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"<p:player><f:sigh>(... that did the trick.)"
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},
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gateclimb0 = "Gate",
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gateclimb1 = {
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"<p:player><f:side>...",
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"<p:player><f:surprise>(Ah! Of course!)",
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"<p:player><f:determined2>(I'll just climb over it!)"
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},
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"<p:player><f:side>...",
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"<p:player><f:surprise>(Ah! Of course!)",
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"<p:player><f:determined2>(I'll just climb over it!)"
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},
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gateclimb2a = {
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"<p:player><f:annoyed>... ugh..."
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},
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"<p:player><f:annoyed>... ugh..."
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},
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gateclimb2b = {
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"<p:player><f:sweat5>(... guess I'll have to find something else.)"
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},
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"<p:player><f:sweat5>(... guess I'll have to find something else.)"
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},
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gateclimb2c = {
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"<p:player><f:side>(Wait. I have these gloves and boots...)",
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"<p:player>(I could try again with the extra gear to protect myself.)",
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"<p:none>Climb over the gate?"
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},
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"<p:player><f:side>(Wait. I have these gloves and boots...)",
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"<p:player>(I could try again with the extra gear to protect myself.)",
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"<p:none>Climb over the gate?"
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},
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gateclimb3 = {
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"<p:player><f:sweat>(It's electrically charged.)"
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},
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"<p:player><f:sweat>(It's electrically charged.)"
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},
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gateclimb4 = {
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"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
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},
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"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
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},
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gateclimb5 = pager:create(
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0,
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function()
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local ____array_0 = __TS__SparseArrayNew(unpack(accessor.event_redleaf_gateclimb == 2 and ({
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"<p:player>(I have the extra gear I need to protect myself.)"
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}) or ({
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"<p:player><f:side>(Wait. I have these gloves and boots now...)",
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"<p:player>(I could try again with the extra gear to protect myself.)"
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})))
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"<p:player>(I have the extra gear I need to protect myself.)"
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}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
__TS__SparseArrayPush(____array_0, "<p:none>Climb over the gate?")
|
||||
return { __TS__SparseArraySpread(____array_0) }
|
||||
end,
|
||||
{
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
),
|
||||
gateclimb6 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
gateclimb7 = {
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
gateclimb8 = {
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
gateclimb9 = {
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
gateclimb10 = {
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
},
|
||||
trivia = {
|
||||
tree = {
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
barrel = {
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
lid = {
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
facsign = {
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
sapsign = {
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
carsign = pager:create(0, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
powertower = {
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
placeholder2 = pager:create(0, {
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
},
|
||||
trivia_tooltip = {
|
||||
tree = "Tree",
|
||||
|
@ -14,13 +14,14 @@ local world = ____global.world
|
||||
local ____launcher = require("code.screens.launcher")
|
||||
local mouseButtonMenu = ____launcher.mouseButtonMenu
|
||||
local function textGen()
|
||||
return {header = "(确定要退出吗?)\n{color=0xff3f3f}(本世界未保存的数据\n将会丢失。)", button1 = "继续游玩", button2 = "退出游戏"}
|
||||
return { header = "(确定要退出吗?)\n{color=0xff3f3f}(本世界未保存的数据\n将会丢失。)", button1 = "继续游玩", button2 =
|
||||
"退出游戏" }
|
||||
end
|
||||
local function acquit(assets, atlas, batch, ____debug, ____bindingPattern0)
|
||||
local screen
|
||||
screen = ____bindingPattern0.screen
|
||||
local text = textGen()
|
||||
local state = {acquitted = false, debug = false}
|
||||
local state = { acquitted = false, debug = false }
|
||||
return {
|
||||
text = text,
|
||||
state = state,
|
||||
@ -47,12 +48,12 @@ local function acquit(assets, atlas, batch, ____debug, ____bindingPattern0)
|
||||
__TS__New(STRectangle, {
|
||||
alpha = 0.5,
|
||||
anchor = 0.5,
|
||||
size = {x = 240, y = 180},
|
||||
size = { x = 240, y = 180 },
|
||||
color = 0,
|
||||
priority = -3
|
||||
}),
|
||||
__TS__New(STRectangle, {anchor = 0.5, size = {x = 180, y = 90}, color = 0, priority = -2}),
|
||||
__TS__New(STContainer, {priority = -1}):addDrawer(function(self)
|
||||
__TS__New(STRectangle, { anchor = 0.5, size = { x = 180, y = 90 }, color = 0, priority = -2 }),
|
||||
__TS__New(STContainer, { priority = -1 }):addDrawer(function(self)
|
||||
love.graphics.setLineWidth(1 / 3)
|
||||
love.graphics.rectangle(
|
||||
"line",
|
||||
@ -68,53 +69,55 @@ local function acquit(assets, atlas, batch, ____debug, ____bindingPattern0)
|
||||
screen:attach(wrapper)
|
||||
local ____self_2 = mouseButtonMenu(
|
||||
wrapper,
|
||||
{main = ST:populate(
|
||||
3,
|
||||
function(i)
|
||||
local content = ({text.header, text.button1, text.button2})[i + 1]
|
||||
local metadata
|
||||
metadata = {
|
||||
disabled = i == 0,
|
||||
action = function(____, controller)
|
||||
repeat
|
||||
local ____switch12 = i
|
||||
local ____cond12 = ____switch12 == 1
|
||||
if ____cond12 then
|
||||
controller["goto"](controller, nil)
|
||||
metadata.disabled = true
|
||||
state.acquitted = false
|
||||
break
|
||||
end
|
||||
____cond12 = ____cond12 or ____switch12 == 2
|
||||
if ____cond12 then
|
||||
love.event.quit()
|
||||
break
|
||||
end
|
||||
until true
|
||||
end
|
||||
}
|
||||
local position = 0.5
|
||||
return __TS__New(
|
||||
STHitbox,
|
||||
{
|
||||
anchor = 0.5,
|
||||
metadata = metadata,
|
||||
position = {
|
||||
x = (i == 0 and 0 or ST:spread(45, i - 1, 2)) - position,
|
||||
y = (i == 0 and -8 or 24) - position
|
||||
},
|
||||
size = i == 0 and 0 or assets["f$fives"]:compute(content),
|
||||
children = {__TS__New(STText, {
|
||||
anchor = 0.5,
|
||||
justify = i == 0 and 0.5 or nil,
|
||||
font = i == 0 and assets["f$helloplayer"] or assets["f$fives"],
|
||||
position = position,
|
||||
content = content
|
||||
})}
|
||||
{
|
||||
main = ST:populate(
|
||||
3,
|
||||
function(i)
|
||||
local content = ({ text.header, text.button1, text.button2 })[i + 1]
|
||||
local metadata
|
||||
metadata = {
|
||||
disabled = i == 0,
|
||||
action = function(____, controller)
|
||||
repeat
|
||||
local ____switch12 = i
|
||||
local ____cond12 = ____switch12 == 1
|
||||
if ____cond12 then
|
||||
controller["goto"](controller, nil)
|
||||
metadata.disabled = true
|
||||
state.acquitted = false
|
||||
break
|
||||
end
|
||||
____cond12 = ____cond12 or ____switch12 == 2
|
||||
if ____cond12 then
|
||||
love.event.quit()
|
||||
break
|
||||
end
|
||||
until true
|
||||
end
|
||||
}
|
||||
)
|
||||
end
|
||||
)},
|
||||
local position = 0.5
|
||||
return __TS__New(
|
||||
STHitbox,
|
||||
{
|
||||
anchor = 0.5,
|
||||
metadata = metadata,
|
||||
position = {
|
||||
x = (i == 0 and 0 or ST:spread(45, i - 1, 2)) - position,
|
||||
y = (i == 0 and -8 or 24) - position
|
||||
},
|
||||
size = i == 0 and 0 or assets["f$fives"]:compute(content),
|
||||
children = { __TS__New(STText, {
|
||||
anchor = 0.5,
|
||||
justify = i == 0 and 0.5 or nil,
|
||||
font = i == 0 and assets["f$helloplayer"] or assets["f$fives"],
|
||||
position = position,
|
||||
content = content
|
||||
}) }
|
||||
}
|
||||
)
|
||||
end
|
||||
)
|
||||
},
|
||||
"main"
|
||||
)
|
||||
____self_2["then"](
|
||||
|
@ -15,16 +15,16 @@ local function textGen()
|
||||
return {
|
||||
"<p:player>(A pail. Good for collecting things.)",
|
||||
unpack(accessor.event_home_bucket and ({
|
||||
"<p:player><f:sigh>(Apart from rainwater, apparently.)"
|
||||
}) or ({}))
|
||||
"<p:player><f:sigh>(Apart from rainwater, apparently.)"
|
||||
}) or ({}))
|
||||
}
|
||||
end
|
||||
},
|
||||
item_card = {
|
||||
name = "Library Card",
|
||||
info = {
|
||||
"<p:player>(A library card with a blued, jeweled strip.)"
|
||||
}
|
||||
"<p:player>(A library card with a blued, jeweled strip.)"
|
||||
}
|
||||
},
|
||||
item_drill = {
|
||||
name = "一把电钻",
|
||||
@ -52,8 +52,8 @@ local function textGen()
|
||||
"<p:player><f:sigh>(走你。)"
|
||||
},
|
||||
info2a = {
|
||||
"<p:player><f:wink>(A worn plushie.)"
|
||||
},
|
||||
"<p:player><f:wink>(A worn plushie.)"
|
||||
},
|
||||
info2b = {
|
||||
"拿下来",
|
||||
"算了"
|
||||
|
@ -4,19 +4,32 @@ from tempfile import TemporaryDirectory
|
||||
import subprocess
|
||||
import shutil
|
||||
import os
|
||||
import re
|
||||
import datetime
|
||||
from tools import convert_zh_to_tw, import_translation_json
|
||||
|
||||
# Wasneet聲明
|
||||
# 這個版本完全是依照「能跑就行」原則寫的,不准糾我錯!
|
||||
|
||||
# ========== 配置区域 ==========
|
||||
IMPORTLANG = "zh_CN" # 語言選項
|
||||
VERSION = "V1.1" # 版本號
|
||||
WEBLATE_PATH = "/Deskto/psoutertale-weblate" # WEBLATE文件夾路徑(須修改!)
|
||||
SOURCE_DIR = Path("F:/Deskto/Petrichor-PSTVL").resolve()
|
||||
# ==============================
|
||||
IMPORTLANG = input("语言?(跳过则语言默认为zh_CN)") # 語言選項
|
||||
if len(IMPORTLANG) == 0:
|
||||
IMPORTLANG = "zh_CN"
|
||||
VERSION = "v" + input("版本号?(跳过则记录构建日期)") # 版本號
|
||||
if len(VERSION) == 1:
|
||||
VERSION = "构建于" + str(datetime.date.today())
|
||||
WEBLATE_PATH = os.path.abspath("../weblate")
|
||||
BUILD_PATH = os.path.abspath("..") # MDR留:其他有地方不认字符串啊qwq,以我的能力只会分开写了
|
||||
SOURCE_DIR = Path("../source").resolve()
|
||||
|
||||
# 删除过时构建
|
||||
os.chdir(BUILD_PATH) # MDR留:抄的qwq
|
||||
for file in os.listdir(BUILD_PATH):
|
||||
if re.match(r'.+.love', file):
|
||||
os.remove(file)
|
||||
# ==============================
|
||||
|
||||
os.chdir("translate")
|
||||
os.chdir(SOURCE_DIR / "translate")
|
||||
# 拉取weblate仓库更改
|
||||
print("🟡「提示」 Weblate文本獲取中...")
|
||||
os.system(f"cd {WEBLATE_PATH} && git pull")
|
||||
@ -31,7 +44,7 @@ for lua_file in src_text_path.glob("*.lua"):
|
||||
os.chdir("..")
|
||||
PROJECT_ROOT = SOURCE_DIR
|
||||
LANG_IMAGES = SOURCE_DIR / "images" / IMPORTLANG
|
||||
BUILD_OUTPUT = SOURCE_DIR / "translate" / "gamebuild" / f"Petrichor-{VERSION}.love"
|
||||
BUILD_OUTPUT = f"{BUILD_PATH}/PETRICHOR-{IMPORTLANG} {VERSION}.love"
|
||||
src_text_path = PROJECT_ROOT / "translate" / "src"
|
||||
|
||||
# 7z校驗
|
||||
@ -79,4 +92,4 @@ with TemporaryDirectory() as tmpdir:
|
||||
print(f"🔴「錯誤」 裝箱失敗,退出碼:{exit_code}。")
|
||||
exit(1)
|
||||
|
||||
print(f"\n🟢「提示」 裝箱好啦!給你放在{BUILD_OUTPUT}了,記得看一眼嗷。")
|
||||
print(f"\n🟢「提示」 裝箱好啦!給你放在{BUILD_OUTPUT}了,記得看一眼嗷。")
|
||||
|
@ -14,13 +14,14 @@ local world = ____global.world
|
||||
local ____launcher = require("code.screens.launcher")
|
||||
local mouseButtonMenu = ____launcher.mouseButtonMenu
|
||||
local function textGen()
|
||||
return {header = "(确定要退出吗?)\n{color=0xff3f3f}(本世界未保存的数据\n将会丢失。)", button1 = "继续游玩", button2 = "退出游戏"}
|
||||
return { header = "(确定要退出吗?)\n{color=0xff3f3f}(本世界未保存的数据\n将会丢失。)", button1 = "继续游玩", button2 =
|
||||
"退出游戏" }
|
||||
end
|
||||
local function acquit(assets, atlas, batch, ____debug, ____bindingPattern0)
|
||||
local screen
|
||||
screen = ____bindingPattern0.screen
|
||||
local text = textGen()
|
||||
local state = {acquitted = false, debug = false}
|
||||
local state = { acquitted = false, debug = false }
|
||||
return {
|
||||
text = text,
|
||||
state = state,
|
||||
@ -47,12 +48,12 @@ local function acquit(assets, atlas, batch, ____debug, ____bindingPattern0)
|
||||
__TS__New(STRectangle, {
|
||||
alpha = 0.5,
|
||||
anchor = 0.5,
|
||||
size = {x = 240, y = 180},
|
||||
size = { x = 240, y = 180 },
|
||||
color = 0,
|
||||
priority = -3
|
||||
}),
|
||||
__TS__New(STRectangle, {anchor = 0.5, size = {x = 180, y = 90}, color = 0, priority = -2}),
|
||||
__TS__New(STContainer, {priority = -1}):addDrawer(function(self)
|
||||
__TS__New(STRectangle, { anchor = 0.5, size = { x = 180, y = 90 }, color = 0, priority = -2 }),
|
||||
__TS__New(STContainer, { priority = -1 }):addDrawer(function(self)
|
||||
love.graphics.setLineWidth(1 / 3)
|
||||
love.graphics.rectangle(
|
||||
"line",
|
||||
@ -68,53 +69,55 @@ local function acquit(assets, atlas, batch, ____debug, ____bindingPattern0)
|
||||
screen:attach(wrapper)
|
||||
local ____self_2 = mouseButtonMenu(
|
||||
wrapper,
|
||||
{main = ST:populate(
|
||||
3,
|
||||
function(i)
|
||||
local content = ({text.header, text.button1, text.button2})[i + 1]
|
||||
local metadata
|
||||
metadata = {
|
||||
disabled = i == 0,
|
||||
action = function(____, controller)
|
||||
repeat
|
||||
local ____switch12 = i
|
||||
local ____cond12 = ____switch12 == 1
|
||||
if ____cond12 then
|
||||
controller["goto"](controller, nil)
|
||||
metadata.disabled = true
|
||||
state.acquitted = false
|
||||
break
|
||||
end
|
||||
____cond12 = ____cond12 or ____switch12 == 2
|
||||
if ____cond12 then
|
||||
love.event.quit()
|
||||
break
|
||||
end
|
||||
until true
|
||||
end
|
||||
}
|
||||
local position = 0.5
|
||||
return __TS__New(
|
||||
STHitbox,
|
||||
{
|
||||
anchor = 0.5,
|
||||
metadata = metadata,
|
||||
position = {
|
||||
x = (i == 0 and 0 or ST:spread(45, i - 1, 2)) - position,
|
||||
y = (i == 0 and -8 or 24) - position
|
||||
},
|
||||
size = i == 0 and 0 or assets["f$fives"]:compute(content),
|
||||
children = {__TS__New(STText, {
|
||||
anchor = 0.5,
|
||||
justify = i == 0 and 0.5 or nil,
|
||||
font = i == 0 and assets["f$helloplayer"] or assets["f$fives"],
|
||||
position = position,
|
||||
content = content
|
||||
})}
|
||||
{
|
||||
main = ST:populate(
|
||||
3,
|
||||
function(i)
|
||||
local content = ({ text.header, text.button1, text.button2 })[i + 1]
|
||||
local metadata
|
||||
metadata = {
|
||||
disabled = i == 0,
|
||||
action = function(____, controller)
|
||||
repeat
|
||||
local ____switch12 = i
|
||||
local ____cond12 = ____switch12 == 1
|
||||
if ____cond12 then
|
||||
controller["goto"](controller, nil)
|
||||
metadata.disabled = true
|
||||
state.acquitted = false
|
||||
break
|
||||
end
|
||||
____cond12 = ____cond12 or ____switch12 == 2
|
||||
if ____cond12 then
|
||||
love.event.quit()
|
||||
break
|
||||
end
|
||||
until true
|
||||
end
|
||||
}
|
||||
)
|
||||
end
|
||||
)},
|
||||
local position = 0.5
|
||||
return __TS__New(
|
||||
STHitbox,
|
||||
{
|
||||
anchor = 0.5,
|
||||
metadata = metadata,
|
||||
position = {
|
||||
x = (i == 0 and 0 or ST:spread(45, i - 1, 2)) - position,
|
||||
y = (i == 0 and -8 or 24) - position
|
||||
},
|
||||
size = i == 0 and 0 or assets["f$fives"]:compute(content),
|
||||
children = { __TS__New(STText, {
|
||||
anchor = 0.5,
|
||||
justify = i == 0 and 0.5 or nil,
|
||||
font = i == 0 and assets["f$helloplayer"] or assets["f$fives"],
|
||||
position = position,
|
||||
content = content
|
||||
}) }
|
||||
}
|
||||
)
|
||||
end
|
||||
)
|
||||
},
|
||||
"main"
|
||||
)
|
||||
____self_2["then"](
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -15,16 +15,16 @@ local function textGen()
|
||||
return {
|
||||
"<p:player>(A pail. Good for collecting things.)",
|
||||
unpack(accessor.event_home_bucket and ({
|
||||
"<p:player><f:sigh>(Apart from rainwater, apparently.)"
|
||||
}) or ({}))
|
||||
"<p:player><f:sigh>(Apart from rainwater, apparently.)"
|
||||
}) or ({}))
|
||||
}
|
||||
end
|
||||
},
|
||||
item_card = {
|
||||
name = "Library Card",
|
||||
info = {
|
||||
"<p:player>(A library card with a blued, jeweled strip.)"
|
||||
}
|
||||
"<p:player>(A library card with a blued, jeweled strip.)"
|
||||
}
|
||||
},
|
||||
item_drill = {
|
||||
name = "一把电钻",
|
||||
@ -52,8 +52,8 @@ local function textGen()
|
||||
"<p:player><f:sigh>(走你。)"
|
||||
},
|
||||
info2a = {
|
||||
"<p:player><f:wink>(A worn plushie.)"
|
||||
},
|
||||
"<p:player><f:wink>(A worn plushie.)"
|
||||
},
|
||||
info2b = {
|
||||
"拿下来",
|
||||
"算了"
|
||||
|
@ -294,85 +294,85 @@ local function textGen(pager)
|
||||
name = function() return accessor.item_glove1 and accessor.item_glove2 and "Work Gloves" or "Work Glove" end,
|
||||
info = function()
|
||||
return accessor.item_glove1 and accessor.item_glove2 and ({
|
||||
"<p:player>(An insulated glove. Good for handling dangerous items.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
|
||||
})
|
||||
"<p:player>(An insulated glove. Good for handling dangerous items.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of insulated gloves. Good for handling dangerous items.)"
|
||||
})
|
||||
end
|
||||
},
|
||||
item_boots = {
|
||||
name = function() return accessor.item_boot1 and accessor.item_boot2 and "Work Boots" or "Work Boot" end,
|
||||
info = function()
|
||||
return accessor.item_boot1 and accessor.item_boot2 and ({
|
||||
"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
|
||||
})
|
||||
"<p:player>(A sturdy, high-topped boot. Good for traversing hazards.)"
|
||||
}) or ({
|
||||
"<p:player>(A pair of sturdy, high-topped boots. Good for traversing hazards.)"
|
||||
})
|
||||
end
|
||||
},
|
||||
ponder_arrival = pager:create(0, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sad>(The forest is beautiful...)"
|
||||
}, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sigh>(I have to keep going...)",
|
||||
"<p:player>(Standing around won't get me any closer to home.)"
|
||||
}),
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sad>(The forest is beautiful...)"
|
||||
}, {
|
||||
"<p:player><f:sad>...",
|
||||
"<p:player><f:sigh>(I have to keep going...)",
|
||||
"<p:player>(Standing around won't get me any closer to home.)"
|
||||
}),
|
||||
ponder_chase = pager:create(0, {
|
||||
"<p:player><f:side>(If I could just talk to them...)",
|
||||
"<p:player><f:determined2>(... there's no time to lose!)"
|
||||
}, {
|
||||
"<p:player><f:determined>(... I've got to catch up to them!)"
|
||||
}),
|
||||
"<p:player><f:side>(If I could just talk to them...)",
|
||||
"<p:player><f:determined2>(... there's no time to lose!)"
|
||||
}, {
|
||||
"<p:player><f:determined>(... I've got to catch up to them!)"
|
||||
}),
|
||||
ponder_gate = {
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:side>(I need a closer look at that gate...)"
|
||||
},
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:side>(I need a closer look at that gate...)"
|
||||
},
|
||||
ponder_shock = function()
|
||||
return {
|
||||
"<p:player><f:side>(... hm...)",
|
||||
unpack(accessor.item_glove1 and accessor.item_glove2 and accessor.item_boot1 and accessor.item_boot2 and
|
||||
({
|
||||
"<p:player><f:side>(I have these gloves... and these boots...)",
|
||||
"<p:player>(Oh! I can use these to climb the gate safely!)"
|
||||
}) or
|
||||
"<p:player><f:side>(I have these gloves... and these boots...)",
|
||||
"<p:player>(Oh! I can use these to climb the gate safely!)"
|
||||
}) or
|
||||
(accessor.item_glove1 and accessor.item_glove2 and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have these gloves... and this boot...)",
|
||||
"<p:player>(With one more boot, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these gloves...)",
|
||||
"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
|
||||
})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
|
||||
"<p:player><f:side>(I have these boots... and this glove...)",
|
||||
"<p:player>(With one more glove, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these boots...)",
|
||||
"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
|
||||
})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this glove... and this boot...)",
|
||||
"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have this glove...)",
|
||||
"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this boot...)",
|
||||
"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(If I had some extra gear to protect myself...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}))))))
|
||||
"<p:player><f:side>(I have these gloves... and this boot...)",
|
||||
"<p:player>(With one more boot, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these gloves...)",
|
||||
"<p:player>(If I had something to protect my feet, I could climb the gate safely.)"
|
||||
})) or (accessor.item_boot1 and accessor.item_boot2 and ((accessor.item_glove1 or accessor.item_glove2) and ({
|
||||
"<p:player><f:side>(I have these boots... and this glove...)",
|
||||
"<p:player>(With one more glove, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have these boots...)",
|
||||
"<p:player>(If I had something to protect my hands, I could climb the gate safely.)"
|
||||
})) or ((accessor.item_glove1 or accessor.item_glove2) and ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this glove... and this boot...)",
|
||||
"<p:player>(If only I could duplicate them, I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(I have this glove...)",
|
||||
"<p:player><f:side>(If I had another glove, and something to protect my feet...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
})) or ((accessor.item_boot1 or accessor.item_boot2) and ({
|
||||
"<p:player><f:side>(I have this boot...)",
|
||||
"<p:player><f:side>(If I had another boot, and something to protect my hands...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(If I had some extra gear to protect myself...)",
|
||||
"<p:player>(... I could climb the gate safely.)"
|
||||
}))))))
|
||||
}
|
||||
end,
|
||||
ponder_gear = {
|
||||
"<p:player><f:side>(... I think, with this extra gear I've found...)",
|
||||
"<p:player>(... climbing the gate should be safe.)"
|
||||
},
|
||||
"<p:player><f:side>(... I think, with this extra gear I've found...)",
|
||||
"<p:player>(... climbing the gate should be safe.)"
|
||||
},
|
||||
ponder_unlock = {
|
||||
"<p:player>(... hm.)",
|
||||
"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
|
||||
},
|
||||
"<p:player>(... hm.)",
|
||||
"<p:player><f:sigh>(Better get going before someone closes the gate again.)"
|
||||
},
|
||||
ponder_factory = pager:create(0, {
|
||||
"<p:player><f:side>(...让我猜的话,\n这儿看着像座糖浆厂。)",
|
||||
"<p:player>(不太确定,反正肯定是某种工厂。)",
|
||||
@ -389,25 +389,25 @@ local function textGen(pager)
|
||||
pipewerx3 = "(Arrange the pipes to connect\nthe two endpoints.)",
|
||||
pipewerx4 = "(Press [X] to exit.)",
|
||||
system1 = {
|
||||
"Platform Engaged.",
|
||||
"Selecting Mode: Transit",
|
||||
"Selecting Destination: CRIMSON",
|
||||
"Transit In Progress..."
|
||||
},
|
||||
"Platform Engaged.",
|
||||
"Selecting Mode: Transit",
|
||||
"Selecting Destination: CRIMSON",
|
||||
"Transit In Progress..."
|
||||
},
|
||||
system2 = "`~1!2@3#4$5%6^7&8*9(0)-_=+[]\\|;:'\",<.>/?",
|
||||
arrival1 = {
|
||||
"<p:player><f:sweat>..."
|
||||
},
|
||||
arrival2 = {
|
||||
"<p:player><f:side>(It's the same as before...)",
|
||||
"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
|
||||
},
|
||||
"<p:player><f:side>(It's the same as before...)",
|
||||
"<p:player><f:sweat4>(... guess I... didn't really know what I was expecting.)"
|
||||
},
|
||||
arrival3 = {
|
||||
"<p:player><f:what>Whoa."
|
||||
},
|
||||
"<p:player><f:what>Whoa."
|
||||
},
|
||||
arrival4 = {
|
||||
"<p:player><f:what>That's big."
|
||||
},
|
||||
"<p:player><f:what>That's big."
|
||||
},
|
||||
arrival5 = {
|
||||
"<p:player><f:sigh>(哎,说到底,这儿不是家啊。)",
|
||||
"<p:player>(起码... 不用困在怪房子里了。)",
|
||||
@ -418,174 +418,174 @@ local function textGen(pager)
|
||||
"<p:player><f:sigh>(...但愿我能找到把伞吧。)"
|
||||
},
|
||||
stowaway1 = {
|
||||
"<p:player><f:sweat>...",
|
||||
"<p:player><f:sweat3>H... hello?"
|
||||
},
|
||||
"<p:player><f:sweat>...",
|
||||
"<p:player><f:sweat3>H... hello?"
|
||||
},
|
||||
stowaway2 = {
|
||||
"<p:player><f:sad2>Wait, don't go! I..."
|
||||
},
|
||||
"<p:player><f:sad2>Wait, don't go! I..."
|
||||
},
|
||||
stowaway3 = {
|
||||
"<p:player><f:determined>... get back here!"
|
||||
},
|
||||
"<p:player><f:determined>... get back here!"
|
||||
},
|
||||
stowaway4 = {
|
||||
"<p:player><f:determined2>Hey, you!"
|
||||
},
|
||||
"<p:player><f:determined2>Hey, you!"
|
||||
},
|
||||
stowaway5 = {
|
||||
"<p:player><f:sweat3>(There's nothing to be afraid of...)"
|
||||
},
|
||||
"<p:player><f:sweat3>(There's nothing to be afraid of...)"
|
||||
},
|
||||
stowaway6 = {
|
||||
"<p:player><f:upset2>No, no, no!"
|
||||
},
|
||||
"<p:player><f:upset2>No, no, no!"
|
||||
},
|
||||
stowaway7 = {
|
||||
"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
|
||||
},
|
||||
"<p:player><f:annoyed>(... slam the gate on me, why don't you...)"
|
||||
},
|
||||
bushitem1 = {
|
||||
"<p:player><f:side>(There's something buried in here...)",
|
||||
"<p:none>Pick it up?"
|
||||
},
|
||||
"<p:player><f:side>(There's something buried in here...)",
|
||||
"<p:none>Pick it up?"
|
||||
},
|
||||
bushitem2 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
glover0 = "Work Glove",
|
||||
glover1 = {
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
glover2 = {
|
||||
"<p:player><f:surprise>(Another glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
|
||||
},
|
||||
"<p:player><f:surprise>(Another glove!)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove."
|
||||
},
|
||||
glovey1 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(A glove!)",
|
||||
"<p:player><f:sodesuka>(Feels... tough.)"
|
||||
},
|
||||
glovey2 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(Another glove!)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Glove.",
|
||||
"<p:player><f:surprise>(Another glove!)"
|
||||
},
|
||||
bootey1 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player>(... a single boot.)",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player>(... a single boot.)",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
bootey2 = {
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Ah, there it is.)"
|
||||
},
|
||||
"<p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Ah, there it is.)"
|
||||
},
|
||||
booter0 = "Work Boot",
|
||||
booter1 = {
|
||||
"<p:player>(... a single boot.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
"<p:player>(... a single boot.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot.",
|
||||
"<p:player><f:sigh>(Surely there's another one around, right?)"
|
||||
},
|
||||
booter2 = {
|
||||
"<p:player><f:sigh>(Ah, there it is.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
|
||||
},
|
||||
"<p:player><f:sigh>(Ah, there it is.)",
|
||||
"<h:a><p:none>{color=0xa289dc}Dysu{color=0xffffff} got the Work Boot."
|
||||
},
|
||||
drillie1 = pager:create(0, {
|
||||
"<p:player><f:sigh>(I could just use this drill to open the gate...)",
|
||||
"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
||||
"<p:player><f:confused>(Would I be able to replace them?)"
|
||||
}, {
|
||||
"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
|
||||
}),
|
||||
"<p:player><f:sigh>(I could just use this drill to open the gate...)",
|
||||
"<p:player>(... but in doing so, its batteries would be completely drained.)",
|
||||
"<p:player><f:confused>(Would I be able to replace them?)"
|
||||
}, {
|
||||
"<p:player><f:confused>(Should I use the drill to open the gate, or save it for later?)"
|
||||
}),
|
||||
drillie2 = {
|
||||
"Use The Drill",
|
||||
"Find Another Way"
|
||||
},
|
||||
"Use The Drill",
|
||||
"Find Another Way"
|
||||
},
|
||||
drillie3 = {
|
||||
"<p:player>..."
|
||||
},
|
||||
drillie4 = {
|
||||
"<p:player><f:sigh>(... that did the trick.)"
|
||||
},
|
||||
"<p:player><f:sigh>(... that did the trick.)"
|
||||
},
|
||||
gateclimb0 = "Gate",
|
||||
gateclimb1 = {
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:surprise>(Ah! Of course!)",
|
||||
"<p:player><f:determined2>(I'll just climb over it!)"
|
||||
},
|
||||
"<p:player><f:side>...",
|
||||
"<p:player><f:surprise>(Ah! Of course!)",
|
||||
"<p:player><f:determined2>(I'll just climb over it!)"
|
||||
},
|
||||
gateclimb2a = {
|
||||
"<p:player><f:annoyed>... ugh..."
|
||||
},
|
||||
"<p:player><f:annoyed>... ugh..."
|
||||
},
|
||||
gateclimb2b = {
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
"<p:player><f:sweat5>(... guess I'll have to find something else.)"
|
||||
},
|
||||
gateclimb2c = {
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)",
|
||||
"<p:none>Climb over the gate?"
|
||||
},
|
||||
gateclimb3 = {
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
"<p:player><f:sweat>(It's electrically charged.)"
|
||||
},
|
||||
gateclimb4 = {
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
"<p:player><f:sigh>(Can't climb over the gate without extra gear.)"
|
||||
},
|
||||
gateclimb5 = pager:create(
|
||||
0,
|
||||
function()
|
||||
local ____array_0 = __TS__SparseArrayNew(unpack(accessor.event_redleaf_gateclimb == 2 and ({
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
"<p:player>(I have the extra gear I need to protect myself.)"
|
||||
}) or ({
|
||||
"<p:player><f:side>(Wait. I have these gloves and boots now...)",
|
||||
"<p:player>(I could try again with the extra gear to protect myself.)"
|
||||
})))
|
||||
__TS__SparseArrayPush(____array_0, "<p:none>Climb over the gate?")
|
||||
return { __TS__SparseArraySpread(____array_0) }
|
||||
end,
|
||||
{
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
"<p:none>Climb over the gate?"
|
||||
}
|
||||
),
|
||||
gateclimb6 = {
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
"Yes",
|
||||
"No"
|
||||
},
|
||||
gateclimb7 = {
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
"<p:player><f:sigh>(Third climb's the charm. placeholder :3)"
|
||||
},
|
||||
gateclimb8 = {
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
"<p:player><f:determined2>(Alright!)"
|
||||
},
|
||||
gateclimb9 = {
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
"<p:player><f:confused>(Is this... a factory?)"
|
||||
},
|
||||
gateclimb10 = {
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
"<p:player><f:sodesuka>(Time to find out what that rascal was up to.)"
|
||||
}
|
||||
},
|
||||
trivia = {
|
||||
tree = {
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:surprise>It's a tree! (placeholder :3)"
|
||||
},
|
||||
barrel = {
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:side>Barrel barrel barrel- (placeholder :3)"
|
||||
},
|
||||
lid = {
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:annoyed>A lid. (placeholder :3)"
|
||||
},
|
||||
facsign = {
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
"<p:player>\"REDLEAF INDUSTRIES\"\n\"Factory Grounds Nearby\""
|
||||
},
|
||||
sapsign = {
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
"<p:player>\"Kotokura Syrup Exports\"\n\"Redleaf Industries\""
|
||||
},
|
||||
carsign = pager:create(0, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\"",
|
||||
"<p:player><f:side>(Guess I should be careful...)"
|
||||
}, {
|
||||
"<p:player><f:sweat>\"Danger: Industrial Vehicles\""
|
||||
}),
|
||||
powertower = {
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
"<p:player><f:confused>A powertower? (placeholder :3)"
|
||||
},
|
||||
placeholder2 = pager:create(0, {
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
"<p:player>placeholder :3"
|
||||
})
|
||||
},
|
||||
trivia_tooltip = {
|
||||
tree = "Tree",
|
||||
|
Loading…
x
Reference in New Issue
Block a user