local ____lualib = require("lualib_bundle") local __TS__New = ____lualib.__TS__New local ____exports = {} local ____storyteller = require("code.engine.storyteller") local STValue = ____storyteller.STValue local ____global = require("code.global") local accessor = ____global.accessor local function mixer(enabled) local valueMusic, valueSound local music = __TS__New(STValue) local sound = __TS__New(STValue) local function updateMusic(enabled) if enabled == nil then enabled = accessor["$option_music_enabled"] end music.value = valueMusic(enabled) ^ 2 end local function updateSound(enabled) if enabled == nil then enabled = accessor["$option_sound_enabled"] end sound.value = valueSound(enabled) ^ 2 end valueMusic = function(enabled) if enabled == nil then enabled = accessor["$option_music_enabled"] end return enabled and accessor["$option_music"] / 16 or 0 end valueSound = function(enabled) if enabled == nil then enabled = accessor["$option_sound_enabled"] end return enabled and accessor["$option_sound"] / 16 or 0 end updateMusic(enabled) updateSound(enabled) return { music = music, sound = sound, updateMusic = updateMusic, updateSound = updateSound, valueMusic = valueMusic, valueSound = valueSound } end ____exports.default = mixer return ____exports