local ____lualib = require("lualib_bundle") local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes local __TS__AsyncAwaiter = ____lualib.__TS__AsyncAwaiter local __TS__Await = ____lualib.__TS__Await local ____exports = {} local ____storyteller = require("code.engine.storyteller") local ST = ____storyteller.ST local ____global = require("code.global") local cursors = ____global.cursors local init = ____global.init local ____editor = require("code.screens.editor") local editorScreen = ____editor.default local ____launcher = require("code.screens.launcher") local launcherScreen = ____launcher.default local ____overworld = require("code.screens.overworld") local overworldScreen = ____overworld.default local ____test = require("code.screens.test") local testScreen = ____test.default ST.fps = 30 ST.scale = 4 local function gameWindow() ST.width = 240 ST.height = 180 love.window.setMode(ST.width * ST.scale, ST.height * ST.scale, {centered = true, resizable = true, vsync = 0}) end local function launcherWindow() ST.width = 180 ST.height = 120 love.window.setMode(ST.width * ST.scale, ST.height * ST.scale, {borderless = true, centered = true, vsync = 0}) end love.window.setIcon(love.image.newImageData("images/icon.png")) love.window.setTitle("Petrichor") love.mouse.setCursor(cursors.arrow) if __TS__ArrayIncludes(arg, "test") then gameWindow() testScreen() elseif __TS__ArrayIncludes(arg, "editor") then gameWindow() editorScreen() else local active = false local stage if __TS__ArrayIncludes(arg, "fast") then stage = 2 gameWindow() init.load = true else stage = 0 launcherWindow() end local ____ST_superscripts_0 = ST.superscripts ____ST_superscripts_0[#____ST_superscripts_0 + 1] = function() return __TS__AsyncAwaiter(function(____awaiter_resolve) if active then return ____awaiter_resolve(nil) end active = true repeat local ____switch11 = stage local ____cond11 = ____switch11 == 0 if ____cond11 then __TS__Await(launcherScreen()) love.window.close() stage = 1 break end ____cond11 = ____cond11 or ____switch11 == 1 if ____cond11 then gameWindow() love.graphics.clear() love.graphics.present() stage = 2 __TS__Await(ST:pause(23)) end ____cond11 = ____cond11 or ____switch11 == 2 if ____cond11 then __TS__Await(overworldScreen()) break end until true active = false end) end end return ____exports