86 lines
2.8 KiB
Lua
86 lines
2.8 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
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local __TS__AsyncAwaiter = ____lualib.__TS__AsyncAwaiter
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local __TS__Await = ____lualib.__TS__Await
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local ____exports = {}
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local ____storyteller = require("code.engine.storyteller")
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local ST = ____storyteller.ST
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local ____global = require("code.global")
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local cursors = ____global.cursors
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local init = ____global.init
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local ____editor = require("code.screens.editor")
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local editorScreen = ____editor.default
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local ____launcher = require("code.screens.launcher")
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local launcherScreen = ____launcher.default
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local ____overworld = require("code.screens.overworld")
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local overworldScreen = ____overworld.default
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local ____test = require("code.screens.test")
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local testScreen = ____test.default
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ST.fps = 30
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ST.scale = 4
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local function gameWindow()
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ST.width = 240
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ST.height = 180
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love.window.setMode(ST.width * ST.scale, ST.height * ST.scale, {centered = true, resizable = true, vsync = 0})
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end
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local function launcherWindow()
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ST.width = 180
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ST.height = 120
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love.window.setMode(ST.width * ST.scale, ST.height * ST.scale, {borderless = true, centered = true, vsync = 0})
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end
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love.window.setIcon(love.image.newImageData("images/icon.png"))
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love.window.setTitle("Petrichor")
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love.mouse.setCursor(cursors.arrow)
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if __TS__ArrayIncludes(arg, "test") then
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gameWindow()
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testScreen()
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elseif __TS__ArrayIncludes(arg, "editor") then
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gameWindow()
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editorScreen()
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else
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local active = false
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local stage
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if __TS__ArrayIncludes(arg, "fast") then
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stage = 2
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gameWindow()
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init.load = true
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else
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stage = 0
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launcherWindow()
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end
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local ____ST_superscripts_0 = ST.superscripts
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____ST_superscripts_0[#____ST_superscripts_0 + 1] = function()
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return __TS__AsyncAwaiter(function(____awaiter_resolve)
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if active then
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return ____awaiter_resolve(nil)
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end
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active = true
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repeat
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local ____switch11 = stage
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local ____cond11 = ____switch11 == 0
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if ____cond11 then
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__TS__Await(launcherScreen())
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love.window.close()
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stage = 1
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break
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end
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____cond11 = ____cond11 or ____switch11 == 1
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if ____cond11 then
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gameWindow()
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love.graphics.clear()
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love.graphics.present()
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stage = 2
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__TS__Await(ST:pause(23))
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end
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____cond11 = ____cond11 or ____switch11 == 2
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if ____cond11 then
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__TS__Await(overworldScreen())
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break
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end
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until true
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active = false
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end)
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end
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end
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return ____exports
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