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36
code-csharp/en_US/BattlePartyMember.cs
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36
code-csharp/en_US/BattlePartyMember.cs
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using System;
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using UnityEngine;
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[Serializable]
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public class BattlePartyMember
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{
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[Header("- References -")]
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public PartyMember PartyMemberInBattle;
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public ActivePartyMember ActiveMemberInBattle;
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public GameObject PartyMemberInBattle_Gameobjects;
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public Animator PartyMemberInBattle_Animator;
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public SpriteRenderer PartyMemberInBattle_MainSpriteRenderer;
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public ParticleSystem PartyMemberInBattle_AfterImageParticleRenderer;
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public Vector2 StoredPartyMembePositions;
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public Vector2 StoredOriginalOverworldPosition;
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public BattlePartyMemberStatus PartyMemberStatus;
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[Header("- Stats -")]
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public float PartyMember_Health;
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public float PartyMember_MaxHealth;
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public bool IsDefending;
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public bool SkippingTurn;
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public BattleAction PartyMemberAction;
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}
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