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2025-04-08 11:31:35 +08:00
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using UnityEngine;
[CreateAssetMenu(fileName = "COLLECTIBLELOG", menuName = "Deltaswap/Collectible Log", order = 0)]
public class CollectibleLog : ScriptableObject
{
public enum CollectibleLogType
{
Document = 0,
Video = 1,
Audio = 2
}
public bool StartUnlocked;
public string LogName = "PLACEHOLDER";
public string LogPlayerPrefName = "log_";
public CollectibleLogType LogType;
public GameObject LogPrefab;
public Sprite LogPreview;
public Vector2 LogPreviewScale = Vector2.one * 200f;
public AudioClip LogOpenSound;
}