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2025-04-08 11:31:35 +08:00
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using System;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "hypothesisgoal", menuName = "Deltaswap/HypothesisGoal", order = 1)]
public class HypothesisGoal : ScriptableObject
{
[TextArea]
public string GoalHint;
public int RequiredTasks;
[Header("Will start as \"HypothesisGoal_\"")]
public string GoalPlayprefName;
[Header("Hypothetical this goal will be in, used for tracking logs")]
public Hypothesis ParentHypothesis;
}