Initial commit
This commit is contained in:
32
code-csharp/en_US/InventoryItem.cs
Normal file
32
code-csharp/en_US/InventoryItem.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "INVENTORYITEM", menuName = "Deltaswap/InventoryItem", order = 1)]
|
||||
public class InventoryItem : ScriptableObject
|
||||
{
|
||||
[Header("-- Base Variables --")]
|
||||
public string ItemName = "Placeholder";
|
||||
|
||||
public CHATBOXTEXT InfoText;
|
||||
|
||||
public CHATBOXTEXT DropText;
|
||||
|
||||
public CHATBOXTEXT UseText;
|
||||
|
||||
[Header("-- Darkworld Specific Variables --")]
|
||||
public bool Useable = true;
|
||||
|
||||
public bool IsSharedItem;
|
||||
|
||||
public bool RemoveOnUse = true;
|
||||
|
||||
public string TopbarInfo = "This is an Item!";
|
||||
|
||||
public string BattleInfo = "Heals 50HP";
|
||||
|
||||
public AudioClip ItemUseSound;
|
||||
|
||||
public DarkworldItemDialogue CharacterDialogue;
|
||||
|
||||
[Header("-- Item Attributes --")]
|
||||
public int HealthAddition;
|
||||
}
|
Reference in New Issue
Block a user