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code-csharp/en_US/LegendStoryPanel.cs
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15
code-csharp/en_US/LegendStoryPanel.cs
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using System;
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using UnityEngine;
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[Serializable]
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public class LegendStoryPanel
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{
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[Header("Leave Empty to continue previous panel")]
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public string StoryPanelName;
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public int StoryPanelTextIndex;
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public float PanelTimeLength;
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public bool StartSecondaryMusic;
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}
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