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33
code-csharp/en_US/MusicPreloader.cs
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33
code-csharp/en_US/MusicPreloader.cs
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using UnityEngine;
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public class MusicPreloader : MonoBehaviour
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{
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[Header("-= Settings =-")]
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[Header("Whether to preload (True) or unload (False)")]
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[SerializeField]
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private bool PreloadClips = true;
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[SerializeField]
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private AudioClip[] TargetClips;
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private void Awake()
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{
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if (PreloadClips)
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{
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AudioClip[] targetClips = TargetClips;
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for (int i = 0; i < targetClips.Length; i++)
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{
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targetClips[i].LoadAudioData();
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}
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}
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else
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{
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AudioClip[] targetClips = TargetClips;
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for (int i = 0; i < targetClips.Length; i++)
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{
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targetClips[i].UnloadAudioData();
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}
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}
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Object.Destroy(this);
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}
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}
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