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2025-04-08 11:31:35 +08:00
commit a5687dc451
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using UnityEngine;
public class NPCANIMATOR_ChangePlayerState : MonoBehaviour
{
public PlayerManager Player;
private void PlayerState_Game()
{
Player._PlayerState = PlayerManager.PlayerState.Game;
}
private void PlayerState_Cutscene()
{
Player._PlayerState = PlayerManager.PlayerState.Cutscene;
}
}