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311
code-csharp/en_US/NewMainMenu_LogSubMenu.cs
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311
code-csharp/en_US/NewMainMenu_LogSubMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class NewMainMenu_LogSubMenu : MonoBehaviour
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{
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public enum LogMenuType
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{
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ReturnToConsoleMenu = 0,
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Prefab = 1
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}
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public List<TextMeshProUGUI> BackgroundTextLines = new List<TextMeshProUGUI>();
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public TextMeshProUGUI MainText;
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[SerializeField]
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private List<int> BackgroundTextMaxCount = new List<int>();
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private int CurrentSelected;
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private int previousSelected = -1;
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[SerializeField]
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private List<CollectibleLog> UnlockableLogs = new List<CollectibleLog>();
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private bool wasEnabled;
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public LogMenuType[] UnlockableLogMenuTypes;
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public GameObject ConsoleMenu;
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public NewMainMenu_LogContextMenu LogContextMenu;
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[SerializeField]
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private List<string> storedLogNames = new List<string>();
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private List<bool> storedUnlockedLogs = new List<bool>();
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[SerializeField]
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private TextMeshProUGUI LogName;
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[SerializeField]
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private TextMeshProUGUI LogTypeName;
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[SerializeField]
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private Image LogIcon;
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private bool AllTextShown;
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public bool AllowInput;
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private void Awake()
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{
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CachePrefabReturnedValues();
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foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
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{
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BackgroundTextMaxCount.Add(backgroundTextLine.text.Length);
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backgroundTextLine.maxVisibleCharacters = 0;
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}
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}
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private void Update()
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{
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if (!GonerMenu.Instance.GonerMenuOpen && AllowInput)
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{
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Down))
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{
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CurrentSelected++;
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CheckCurrentSelectedOutsideBounds();
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CheckUpdateScreenText();
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}
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Up))
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{
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CurrentSelected--;
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CheckCurrentSelectedOutsideBounds();
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CheckUpdateScreenText();
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}
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu))
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{
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SelectLog();
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}
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Cancel))
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{
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
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ConsoleMenu.SetActive(value: true);
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base.gameObject.SetActive(value: false);
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}
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}
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if (!wasEnabled && base.gameObject.activeSelf)
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{
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wasEnabled = true;
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AllowInput = true;
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StartCoroutine(ShowBackgroundText());
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CheckUpdateScreenText();
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}
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}
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private void OnDisable()
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{
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wasEnabled = false;
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previousSelected = -1;
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AllTextShown = false;
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ChangeMainText("", AllowAnimation: false);
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foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
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{
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backgroundTextLine.maxVisibleCharacters = 0;
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}
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}
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private void CachePrefabReturnedValues()
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{
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storedLogNames.Clear();
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foreach (CollectibleLog unlockableLog in UnlockableLogs)
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{
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if (unlockableLog != null)
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{
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if (!unlockableLog.StartUnlocked)
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{
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if (PlayerPrefs.GetInt(unlockableLog.LogPlayerPrefName, 0) == 0)
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{
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storedLogNames.Add("???");
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storedUnlockedLogs.Add(item: false);
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}
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else
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{
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storedLogNames.Add(unlockableLog.LogName);
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storedUnlockedLogs.Add(item: true);
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}
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}
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else
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{
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storedLogNames.Add(unlockableLog.LogName);
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storedUnlockedLogs.Add(item: true);
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}
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}
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else
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{
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storedLogNames.Add("... Return");
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storedUnlockedLogs.Add(item: false);
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}
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}
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}
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private void SelectLog()
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{
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AllowInput = false;
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previousSelected = -1;
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
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StartCoroutine(SelectLogTimer());
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CheckUpdateScreenText();
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}
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private IEnumerator SelectLogTimer()
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{
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yield return new WaitForSeconds(0.5f);
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if (UnlockableLogs[CurrentSelected] != null)
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{
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PlayerPrefs.SetInt("readlog_" + UnlockableLogs[CurrentSelected].LogPlayerPrefName, 1);
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}
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switch (UnlockableLogMenuTypes[CurrentSelected])
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{
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case LogMenuType.ReturnToConsoleMenu:
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ConsoleMenu.SetActive(value: true);
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base.gameObject.SetActive(value: false);
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break;
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case LogMenuType.Prefab:
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if (UnlockableLogs[CurrentSelected].LogPrefab != null && storedUnlockedLogs[CurrentSelected])
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{
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LogContextMenu.CurrentLog = UnlockableLogs[CurrentSelected];
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LogContextMenu.gameObject.SetActive(value: true);
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break;
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}
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AllowInput = true;
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previousSelected = -1;
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CheckUpdateScreenText();
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
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break;
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}
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}
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private void CheckCurrentSelectedOutsideBounds()
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{
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if (CurrentSelected < 0)
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{
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CurrentSelected = UnlockableLogs.Count - 1;
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}
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if (CurrentSelected > UnlockableLogs.Count - 1)
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{
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CurrentSelected = 0;
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}
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuMove);
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}
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private void CheckUpdateScreenText()
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{
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if (previousSelected == CurrentSelected)
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{
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return;
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}
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previousSelected = CurrentSelected;
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string text = "";
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for (int i = 0; i < storedLogNames.Count; i++)
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{
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if (CurrentSelected == i)
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{
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text = (AllowInput ? (text + "<color=yellow>-> " + storedLogNames[i] + "</color>\n") : (text + "<color=green>-> " + storedLogNames[i] + "</color>\n"));
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if (UnlockableLogMenuTypes[i] != 0 && storedUnlockedLogs[i])
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{
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LogName.text = storedLogNames[i];
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LogTypeName.text = UnlockableLogs[i].LogType.ToString();
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LogIcon.sprite = UnlockableLogs[i].LogPreview;
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LogIcon.color = new Color(1f, 1f, 1f, 1f);
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LogIcon.rectTransform.sizeDelta = UnlockableLogs[i].LogPreviewScale;
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}
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else
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{
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LogName.text = "";
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LogTypeName.text = "";
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LogIcon.sprite = null;
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LogIcon.color = new Color(1f, 1f, 1f, 0f);
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}
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}
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else
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{
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text = ((!(UnlockableLogs[i] != null)) ? (text + storedLogNames[i] + "\n") : (UnlockableLogs[i].StartUnlocked ? ((PlayerPrefs.GetInt("readlog_" + UnlockableLogs[i].LogPlayerPrefName, 0) != 0) ? (text + storedLogNames[i] + "\n") : (text + "<color=yellow>" + storedLogNames[i] + "</color>\n")) : ((PlayerPrefs.GetInt(UnlockableLogs[i].LogPlayerPrefName, 0) != 1) ? (text + "<color=grey>" + storedLogNames[i] + "</color>\n") : ((PlayerPrefs.GetInt("readlog_" + UnlockableLogs[i].LogPlayerPrefName, 0) != 0) ? (text + storedLogNames[i] + "\n") : (text + "<color=yellow>" + storedLogNames[i] + "</color>\n")))));
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}
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}
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ChangeMainText(text, AllowAnimation: true);
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UpdateCreditUI();
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}
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private void UpdateCreditUI()
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{
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_ = UnlockableLogMenuTypes[CurrentSelected];
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_ = 1;
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}
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private IEnumerator ShowBackgroundText()
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{
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if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
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{
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List<TextMeshProUGUI> finishedTexts = new List<TextMeshProUGUI>();
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while (!AllTextShown)
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{
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yield return null;
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foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
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{
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if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length)
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{
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finishedTexts.Add(backgroundTextLine);
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}
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else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length)
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{
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float num = 100 + Random.Range(-60, -10);
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backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
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backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length);
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
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}
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}
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if (CompareTextLists(finishedTexts, BackgroundTextLines))
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{
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AllTextShown = true;
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MonoBehaviour.print("all text shown");
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}
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}
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yield break;
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}
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foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines)
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{
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backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length;
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}
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}
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private bool CompareTextLists(List<TextMeshProUGUI> list1, List<TextMeshProUGUI> list2)
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{
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if (list1.Count != list2.Count)
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{
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return false;
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}
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for (int i = 0; i < list1.Count; i++)
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{
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if (list1[i].text != list2[i].text)
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{
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return false;
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}
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}
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return true;
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}
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public void ChangeMainText(string text, bool AllowAnimation)
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{
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MainText.text = text;
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MainText.maxVisibleCharacters = text.Length;
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}
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private IEnumerator ScrollMainText()
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{
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yield return null;
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while (MainText.maxVisibleCharacters < MainText.text.Length)
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{
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float num = 600 + Random.Range(-120, 0);
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MainText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
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MainText.maxVisibleCharacters = Mathf.Clamp(MainText.maxVisibleCharacters, 0, MainText.text.Length);
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
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yield return null;
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}
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}
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}
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