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65
code-csharp/en_US/TXT_ApplyGasterEffect.cs
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65
code-csharp/en_US/TXT_ApplyGasterEffect.cs
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using TMPro;
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using UnityEngine;
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public class TXT_ApplyGasterEffect : MonoBehaviour
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{
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public float offsetDistance = 0.5f;
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public float transparency = 0.5f;
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private TextMeshPro[] clones = new TextMeshPro[4];
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private Vector3[] directions = new Vector3[4]
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{
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Vector3.up,
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Vector3.down,
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Vector3.left,
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Vector3.right
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};
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private void Start()
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{
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if (GetComponent<TextMeshPro>() == null)
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{
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Debug.LogError("No TextMeshPro component found on this GameObject!");
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return;
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}
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for (int i = 0; i < 4; i++)
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{
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GameObject gameObject = Object.Instantiate(base.gameObject, base.transform.position + directions[i] * offsetDistance, Quaternion.identity, base.transform);
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Object.Destroy(gameObject.GetComponent<TXT_ApplyGasterEffect>());
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clones[i] = gameObject.GetComponent<TextMeshPro>();
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if (clones[i] == null)
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{
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clones[i] = gameObject.GetComponentInChildren<TextMeshPro>();
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}
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if (clones[i] != null)
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{
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Color color = clones[i].color;
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color.a = transparency;
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clones[i].color = color;
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}
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else
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{
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Debug.LogError("Clone does not have a TextMeshPro component!");
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}
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}
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}
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private void Update()
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{
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TextMeshPro component = GetComponent<TextMeshPro>();
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if (component == null)
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{
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return;
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}
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TextMeshPro[] array = clones;
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foreach (TextMeshPro textMeshPro in array)
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{
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if (textMeshPro != null)
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{
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textMeshPro.text = component.text;
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}
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}
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}
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}
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