using System.Collections; using UnityEngine; public class APF_LancerSplatSong : MonoBehaviour { [SerializeField] private AudioClip snd_splatcer; public void PlayLancerSequence() { ChatboxManager.Instance.AllowInput = false; StartCoroutine(LancerSequence()); } private IEnumerator LancerSequence() { while (ChatboxManager.Instance.TextIsCurrentlyTyping) { yield return null; } MusicManager.PauseMusic(); CutsceneUtils.PlaySound(snd_splatcer, CutsceneUtils.DRH_MixerChannels.Music); yield return new WaitForSeconds(snd_splatcer.length + 0.1f); ChatboxManager.Instance.MimicInput_Confirm(); ChatboxManager.Instance.AllowInput = true; MusicManager.ResumeMusic(); } }