using UnityEngine; public class AprilFools_EnvironmentScrolling : MonoBehaviour { public float ScrolLSpeed = 48f; [SerializeField] private float WrapDistance = -819f; private void Update() { base.transform.position += Vector3.back * ScrolLSpeed * Time.deltaTime; if (base.transform.position.z < WrapDistance) { base.transform.position = new Vector3(base.transform.position.x, base.transform.position.y, 0f - base.transform.position.z); } } }