using System; using UnityEngine; [Serializable] public class DarkworldItemDialogue { [Header("Item used on Kris")] public string KrisItemUsed_SusieDialogue; public string KrisItemUsed_RalseiDialogue; public string KrisItemUsed_NoelleDialogue; [Header("Item used on Susie")] public string SusieItemUsed_SusieDialogue; public string SusieItemUsed_RalseiDialogue; public string SusieItemUsed_NoelleDialogue; [Header("Item used on Ralsei")] public string RalseiItemUsed_SusieDialogue; public string RalseiItemUsed_RalseiDialogue; public string RalseiItemUsed_NoelleDialogue; }