using System; using UnityEngine; [Serializable] public class EOTDCutscene_EndingStory_Panel { [Header("Panel Settings")] public Sprite PanelSprite; public float PanelLength = 1f; [Header("Fade Settings")] public bool FadeIn = true; public bool FadeOut = true; public Color FadeColor; public float FadeSpeedMultiplier = 1f; [Header("Misc")] public bool IsThreeCharacterPanel; }