using UnityEngine; public class EOTDRehabRoom_GenericCharacterAnimations : MonoBehaviour { [SerializeField] private Animator Spamtong; [SerializeField] private Animator Jevil; [SerializeField] private Animator Carousel; [SerializeField] private INT_Chat CarouselChatter; private void Start() { if (PlayerPrefs.GetInt("EOTD_Carousel", 0) != 0) { CarouselChatter.CurrentIndex = 1; Carousel.Play("rehabroom_carousel_spin"); } } public void SpamtonAnim_Idle_Left() { Spamtong.Play("Spamton_Idle_Left"); } public void SpamtonAnim_Sad() { Spamtong.Play("Spamton_Sad"); } public void SpamtonAnim_Cheer() { Spamtong.Play("Spamton_Cheer"); } public void SpamtonAnim_Cheer2() { Spamtong.Play("Spamton_Cheer2"); } public void SpamtonAnim_Beg() { Spamtong.Play("Spamton_Beg"); } public void SpamtonAnim_Laugh() { Spamtong.Play("Spamton_Laugh"); } public void SpamtonAnim_FoldedArms() { Spamtong.Play("Spamton_FoldedArms"); } public void SpamtonJevilAnim_Idle_Left() { SpamtonAnim_Idle_Left(); JevilAnim_Idle_Right(); } public void CarouselStartSpin() { Carousel.Play("rehabroom_carousel_spin"); PlayerPrefs.SetInt("EOTD_Carousel", 1); int secureInt = SecurePlayerPrefs.GetSecureInt("TotalCash"); if (secureInt > 0) { SecurePlayerPrefs.SetSecureInt("TotalCash", secureInt - 1); } } public void JevilAnim_Idle_Right() { Jevil.Play("Jevil_Idle_Right"); } public void JevilAnim_Squished() { Jevil.Play("Jevil_Squished"); } public void JevilAnim_Sad() { Jevil.Play("Jevil_Sad"); } public void JevilAnim_Laugh() { Jevil.Play("Jevil_Laugh"); } public void JevilAnim_Dance() { Jevil.Play("Jevil_Dance"); } }