using UnityEngine; public class INT_SaveInt : MonoBehaviour { public SaveManager SaveManager; public string IntName; public int IntValue; public bool RunOnce; private bool hasran; public void RUN() { if (RunOnce && !hasran) { hasran = true; SaveManager.SaveIntValue(IntName, IntValue); } if (!RunOnce) { SaveManager.SaveIntValue(IntName, IntValue); } } }