using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; public class Initializer : MonoBehaviour { public GameObject DiscordCont; public bool DeleteAllData; public DRHDebugManager debug; private bool canEnableDebugMode = true; private void Awake() { Screen.fullScreen = false; Screen.fullScreenMode = FullScreenMode.Windowed; Object.DontDestroyOnLoad(DiscordCont); int num = SecurePlayerPrefs.GetSecureInt("TotalCash"); if (num % 10 != 0) { num = (num / 10 + 1) * 10; } SecurePlayerPrefs.SetSecureInt("TotalCash", num); if (SecurePlayerPrefs.HasDetectedFiltyHacker) { StartCoroutine(InitializePunishment()); } else if (SceneManager.sceneCount < 2) { StartCoroutine(InitializeDelay()); } else { StartCoroutine(InitializeSceneUnload()); } if (canEnableDebugMode && Input.GetKeyDown(KeyCode.B)) { debug.DebugModeEnabled = true; } CheckAndSetDefaultGonerSettings(); } private void OnDestroy() { MonoBehaviour.print("FOUND YOU FUCKER"); } private void Start() { UI_LoadingIcon.ToggleLoadingIcon(showIcon: true); } private void CheckAndSetDefaultGonerSettings() { if (!PlayerPrefs.HasKey("Setting_MasterVolume")) { SettingsManager.Instance.SaveFloatSetting("MasterVolume", 1f); SettingsManager.Instance.SaveFloatSetting("DialogueVolume", 0.9f); SettingsManager.Instance.SaveFloatSetting("EffectVolume", 0.8f); SettingsManager.Instance.SaveFloatSetting("MusicVolume", 0.64f); SettingsManager.Instance.SaveFloatSetting("Bumpscosity", GetEvenRandomFloat(0.01f)); PlayerInput.RevertToDefaults(); SettingsManager.Instance.ApplySettings(); } } public float GetEvenRandomFloat(float stepSize) { if (stepSize <= 0f || stepSize > 1f) { Debug.LogError("step size outside of bounds idiot"); return 0f; } int num = Mathf.FloorToInt(1f / stepSize); return (float)Random.Range(0, num + 1) * stepSize; } private IEnumerator InitializeDelay() { yield return new WaitForSeconds(1f); SettingsManager.Instance.ApplySettings(); canEnableDebugMode = false; SceneManager.LoadScene(48); } private IEnumerator InitializeSceneUnload() { yield return null; SettingsManager.Instance.ApplySettings(); SceneManager.UnloadSceneAsync("Initializer", UnloadSceneOptions.None); } private IEnumerator InitializePunishment() { yield return new WaitForSeconds(1f); Object.Destroy(debug.gameObject); SceneManager.LoadScene(41); } }