using UnityEngine; public class Longshot_AnimationEvents : MonoBehaviour { [SerializeField] private AudioClip[] LongshotSoundClips; public void Longshot_PlaySound(int index) { if (index >= 0 && index <= LongshotSoundClips.Length) { float volume = 0.4f; if (ChatboxManager.Instance.ChatIsCurrentlyRunning) { volume = 0.25f; } CutsceneUtils.PlaySound(LongshotSoundClips[index], CutsceneUtils.DRH_MixerChannels.Effect, volume); } } public void ShakeLongshot(float Intensity) { CutsceneUtils.ShakeTransform(base.transform, Intensity, 1f); } }