using System.Collections.Generic; using TMPro; using UnityEngine; public class MainMenu_CreditSectionManager : MonoBehaviour { [SerializeField] private MainMenu_SectionManager CreditSection; [SerializeField] private List creditAreas = new List(); [SerializeField] private AudioSource source; [SerializeField] private TextMeshProUGUI NameText; [SerializeField] private TextMeshProUGUI DescriptionText; [SerializeField] private Animator CharacterIconAnimator; private int PreviousCursorPos = -1; private void Update() { if (PreviousCursorPos != CreditSection.cursorPos) { OnCursorPosChange(); PreviousCursorPos = CreditSection.cursorPos; } if ((Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Return)) && source.clip != null && CreditSection.SelectionState == 1) { source.Play(); } } private void OnCursorPosChange() { if (!creditAreas[CreditSection.cursorPos].Title) { NameText.text = creditAreas[CreditSection.cursorPos].CreditNames; DescriptionText.text = creditAreas[CreditSection.cursorPos].CreditDescription; CharacterIconAnimator.Play(creditAreas[CreditSection.cursorPos].CreditCharacterAnimationName); source.clip = creditAreas[CreditSection.cursorPos].CreditSound; } else { NameText.text = ""; DescriptionText.text = ""; CharacterIconAnimator.Play("CreditChar_Hidden"); source.clip = null; } } }