using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class NewMainMenu_LogContextMenu : MonoBehaviour { public List BackgroundTextLines = new List(); [SerializeField] private List BackgroundTextMaxCount = new List(); [SerializeField] private NewMainMenu_LogSubMenu logSubMenu; [SerializeField] private TextMeshProUGUI optionText; private Coroutine currentMainTextWriting; [SerializeField] private GameObject AnnoyingAssLines; private GameObject prefabStored; [SerializeField] private GameObject prefabHolder; [SerializeField] private AudioSource[] BackgroundNoiseToDisable; private int CurrentSelected; private int previousSelected = -1; private bool simplesfx_on; public CollectibleLog CurrentLog; private bool AllTextShown; private bool wasEnabled; private bool AllowInput = true; private void Awake() { foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines) { BackgroundTextMaxCount.Add(backgroundTextLine.text.Length); backgroundTextLine.maxVisibleCharacters = 0; } } private void Update() { if (AllowInput) { if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu)) { SelectOption(); } if (Input.GetKeyDown(PlayerInput.Instance.Key_Cancel)) { NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny); logSubMenu.AllowInput = true; base.gameObject.SetActive(value: false); } } if (!wasEnabled && base.gameObject.activeSelf) { previousSelected = -1; CurrentSelected = 0; wasEnabled = true; AllowInput = true; StartCoroutine(ShowBackgroundText()); CheckUpdateScreenText(); SetupExtraContent(); } if (prefabStored != null) { prefabStored.transform.localPosition = Vector3.Lerp(prefabStored.transform.localPosition, Vector3.zero, 5f * Time.deltaTime); } } private void SelectOption() { AllowInput = false; previousSelected = -1; NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect); StartCoroutine(SelectOptionTimer()); CheckUpdateScreenText(); } private IEnumerator SelectOptionTimer() { yield return new WaitForSeconds(0.5f); NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny); AudioSource[] backgroundNoiseToDisable = BackgroundNoiseToDisable; for (int i = 0; i < backgroundNoiseToDisable.Length; i++) { backgroundNoiseToDisable[i].UnPause(); } logSubMenu.AllowInput = true; base.gameObject.SetActive(value: false); } private void CheckUpdateScreenText() { if (previousSelected != CurrentSelected) { previousSelected = CurrentSelected; string text = ""; string[] array = new string[1] { "Return" }; for (int i = 0; i < array.Length; i++) { text = ((CurrentSelected != i) ? (text + array[i]) : (AllowInput ? (text + "-> " + array[i] + "") : (text + "-> " + array[i] + ""))); } ChangeMainText(text, AllowAnimation: true); } } private void SetupExtraContent() { AnnoyingAssLines.SetActive(value: false); if (!(CurrentLog.LogPrefab != null)) { return; } simplesfx_on = SettingsManager.Instance.GetBoolSettingValue("SimpleSFX"); if (CurrentLog.LogPrefab != null) { prefabStored = Object.Instantiate(CurrentLog.LogPrefab, prefabHolder.transform.position, Quaternion.identity); prefabStored.transform.SetParent(prefabHolder.transform, worldPositionStays: false); prefabStored.transform.localPosition = new Vector3(0f, -999f, 0f); NewMainMenuManager.instance.MenuSource.PlayOneShot(CurrentLog.LogOpenSound); } if (CurrentLog.LogType == CollectibleLog.CollectibleLogType.Audio) { AudioSource[] backgroundNoiseToDisable = BackgroundNoiseToDisable; for (int i = 0; i < backgroundNoiseToDisable.Length; i++) { backgroundNoiseToDisable[i].Pause(); } } previousSelected = -1; CheckUpdateScreenText(); } private void OnDisable() { wasEnabled = false; AllTextShown = false; ChangeMainText("", AllowAnimation: false); AnnoyingAssLines.SetActive(value: true); CameraManager.instance.ReverbFilter.enabled = true; if (prefabStored != null) { Object.Destroy(prefabStored); } foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines) { backgroundTextLine.maxVisibleCharacters = 0; } currentMainTextWriting = null; } private IEnumerator ShowBackgroundText() { if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX")) { List finishedTexts = new List(); while (!AllTextShown) { yield return null; foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines) { if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length) { finishedTexts.Add(backgroundTextLine); } else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length) { float num = 100 + Random.Range(-60, -10); backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime); backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length); } } if (CompareTextLists(finishedTexts, BackgroundTextLines)) { AllTextShown = true; MonoBehaviour.print("all text shown"); } } yield break; } foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines) { backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length; } } private bool CompareTextLists(List list1, List list2) { if (list1.Count != list2.Count) { return false; } for (int i = 0; i < list1.Count; i++) { if (list1[i].text != list2[i].text) { return false; } } return true; } public void ChangeMainText(string text, bool AllowAnimation) { optionText.text = text; if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX") && AllowAnimation) { optionText.maxVisibleCharacters = 0; if (currentMainTextWriting != null) { StopCoroutine(currentMainTextWriting); } currentMainTextWriting = StartCoroutine(ScrollMainText()); } else { optionText.maxVisibleCharacters = text.Length; } } private IEnumerator ScrollMainText() { yield return null; while (optionText.maxVisibleCharacters < optionText.text.Length) { float num = 600 + Random.Range(-120, 0); optionText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime); optionText.maxVisibleCharacters = Mathf.Clamp(optionText.maxVisibleCharacters, 0, optionText.text.Length); yield return null; } } }