using TMPro; using UnityEngine; public class TEXTUI_SubmeshChecker : MonoBehaviour { [SerializeField] private TextMeshProUGUI TextUI; private void Update() { if (TextUI.transform.childCount > 0) { Debug.LogWarning("Submesh TextMeshPro Detected"); Debug.LogWarning(TextUI.text); base.enabled = false; } if (TextUI.text.Contains('…')) { Debug.LogError("Incorrect elipse detected"); Debug.LogWarning(TextUI.text); } if (TextUI.text.Contains('’')) { Debug.LogError("Incorrect apostrophe detected"); Debug.LogWarning(TextUI.text); } } }