using UnityEngine; public class TRIG_KITCHENTOGGLE : MonoBehaviour { public LivingRoom_KitchenController Kitchen; private void OnTriggerEnter2D(Collider2D other) { if ((bool)other.GetComponent()) { Kitchen.KitchenVisible = true; } } private void OnTriggerExit2D(Collider2D other) { if ((bool)other.GetComponent()) { Kitchen.KitchenVisible = false; } } }