using UnityEngine; [CreateAssetMenu(fileName = "COLLECTIBLELOG", menuName = "Deltaswap/Collectible Log", order = 0)] public class CollectibleLog : ScriptableObject { public enum CollectibleLogType { 文档 = 0, 视频 = 1, 音频 = 2 } public bool StartUnlocked; public string LogName = "PLACEHOLDER"; public string LogPlayerPrefName = "log_"; public CollectibleLogType LogType; public GameObject LogPrefab; public Sprite LogPreview; public Vector2 LogPreviewScale = Vector2.one * 200f; public AudioClip LogOpenSound; }