using UnityEngine; public class AprilFools_3DSprite : MonoBehaviour { private void Update() { if (!(Camera.main == null)) { Vector3 forward = Camera.main.transform.position - base.transform.position; forward.y = 0f; if (forward.sqrMagnitude > 0.01f) { base.transform.rotation = Quaternion.LookRotation(forward); } } } }