using UnityEngine; public class CH3Studio_Sparklers : MonoBehaviour { [SerializeField] private Animator[] Sparklers; private void Start() { Animator[] sparklers = Sparklers; foreach (Animator obj in sparklers) { obj.Play("CH3Studio_Sparkle", -1, Random.Range(0, 1)); obj.speed = Random.Range(0.45f, 0.55f); } } }