using UnityEngine; public class LivingRoom_KitchenController : MonoBehaviour { public bool KitchenVisible; public Animator LevelBackgroundAnimator; [SerializeField] private Cutscene_SansBeforePapyrus sans; private void Start() { LevelBackgroundAnimator.Play("LivingRoom_KitchenShow", 0, 1f); Invoke("resetSpeed", 0.1f); } private void resetSpeed() { LevelBackgroundAnimator.speed = 1f; } private void Update() { LevelBackgroundAnimator.SetBool("KitchenVisible", KitchenVisible); sans.WalkToKitchen = KitchenVisible; } }