using UnityEngine; public class Outlawed_MusicTransitioner : MonoBehaviour { [SerializeField] private AudioClip mus_greenroom_backstage; [SerializeField] private AudioClip mus_greenroom; private void Start() { if (MusicManager.Instance.source.clip == mus_greenroom_backstage) { float time = MusicManager.Instance.source.time; MusicManager.PlaySong(mus_greenroom, FadePreviousSong: false, 0f); MusicManager.Instance.source.time = time; } } }