using UnityEngine; public class SPR_Scrolling : MonoBehaviour { [Header("-- Variables --")] [SerializeField] private Material TargetMaterial; [SerializeField] private Vector2 ScrollSpeed; private Vector2 scroll; private void Start() { TargetMaterial = GetComponent().material; } private void Update() { scroll += ScrollSpeed * Time.deltaTime; TargetMaterial.mainTextureOffset = scroll; } }