using UnityEngine; public class TRB_MonsterKid_AnimEvents : MonoBehaviour { [SerializeField] private TRB_Project_MonsterKidSnowdrake MKSDProject; public void ShakeMonsterKid() { CutsceneUtils.ShakeTransform(base.transform, 0.25f, 0.5f); } public void PlaySplatSFX() { MKSDProject.PlaySplatSFX(); } }