using System; using UnityEngine; [Serializable] public class TSVesselBody { [Header("Idle Sprites")] public Sprite BodySprite_Idle_Down; public Sprite BodySprite_Idle_Right; public Sprite BodySprite_Idle_Up; [Header("Walk Sprites")] public Sprite BodySprite_Walk_Down; public Sprite BodySprite_Walk_Right; public Sprite BodySprite_Walk_Up; [Header("Walk2 Sprites")] public Sprite BodySprite_Walk2_Down; public Sprite BodySprite_Walk2_Right; public Sprite BodySprite_Walk2_Up; [Space(5f)] public Sprite BodySprite_Hug; }