using System; using UnityEngine; [Serializable] public class TSVesselLegs { public bool isFlippedVarient; [Header("Idle Sprites")] public Sprite LegSprite_Idle_Down; public Sprite LegSprite_Idle_Right; public Sprite LegSprite_Idle_Up; [Header("Walk Sprites")] public Sprite LegSprite_Walk_Down; public Sprite LegSprite_Walk_Right; public Sprite LegSprite_Walk_Up; [Header("Walk2 Sprites")] public Sprite LegSprite_Walk2_Down; public Sprite LegSprite_Walk2_Up; }