using UnityEngine; public class TheRoaringTitans_Shadow : MonoBehaviour { [SerializeField] private bool TargetPlayer; [SerializeField] private PartyMember TargetPartyMember; private Transform TargetTransform; private void LateUpdate() { if (TargetTransform != null) { base.transform.position = TargetTransform.position; return; } if (TargetPlayer) { TargetTransform = PlayerManager.Instance.PlayerSpriteRenderer.transform; return; } ActivePartyMember activePartyMember = PartyMemberSystem.Instance.HasMemberInParty(TargetPartyMember); if (activePartyMember != null) { TargetTransform = activePartyMember.PartyMemberFollowSettings.SusieAnimator.transform; } } }