using System; using UnityEngine; using UnityEngine.UI; [Serializable] public class TopButton_SpriteIndex { public string Name; [Space(5f)] public Sprite SectionTextSprite; public Sprite Unhovered; public Sprite Hovered; public Sprite Selected; [Space(5f)] public RawImage ButtonRenderer; public DarkworldMenu.DarkworldMenuStates TargetState; }