using System.Collections; using UnityEngine; public class UI_EOTD_LancerPostcard : MonoBehaviour { public GameObject PostcardUI; public bool CurrentlyActive; private bool CooldownEnabled; private int PageIndex; [SerializeField] private AudioClip PageTurnSFX; [SerializeField] private Animator PostcardAnimator; [SerializeField] private string[] PageAnimations; [SerializeField] private CHATBOXTEXT SusieText; [SerializeField] private INT_Chat PostcardChat; public void StartPostcard() { DarkworldMenu.Instance.CanOpenMenu = false; PostcardUI.SetActive(value: true); PageIndex = 0; CurrentlyActive = true; CooldownEnabled = false; PostcardAnimator.Play("LancerPostcard_Idle"); } public void EndPostcard() { DarkworldMenu.Instance.CanOpenMenu = true; PostcardUI.SetActive(value: false); PageIndex = 0; CurrentlyActive = false; CooldownEnabled = false; PostcardAnimator.Play("LancerPostcard_Idle"); PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Game; PostcardChat.FirstTextPlayed = false; PostcardChat.CurrentIndex = 0; PostcardChat.FinishedText = false; PostcardChat.Text = SusieText; PostcardChat.RUN(); } private void Update() { if (CurrentlyActive && !CooldownEnabled && Input.GetKeyDown(PlayerInput.Instance.Key_Right)) { StartCoroutine(InputCooldown()); PlayerManager.Instance.PlayerAudioSource.PlayOneShot(PageTurnSFX); if (PageIndex <= 1) { if (PostcardUI.activeSelf) { PostcardAnimator.Play(PageAnimations[PageIndex]); } } else { EndPostcard(); } PageIndex++; } if (CurrentlyActive) { PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Cutscene; } } private IEnumerator InputCooldown() { CooldownEnabled = true; yield return new WaitForSeconds(1f); CooldownEnabled = false; } }