using System.Collections; using UnityEngine; public class EOTD_SupplyCloset_FountainTargetParticle : MonoBehaviour { private SpriteRenderer thisRenderer; [SerializeField] private Sprite GlowSprite; private void Awake() { thisRenderer = GetComponent(); StartCoroutine(LifeSpan()); } private IEnumerator LifeSpan() { yield return new WaitForSeconds(0.08f); thisRenderer.sprite = GlowSprite; Object.Destroy(base.gameObject, 0.08f); } }