using System; using UnityEngine; [Serializable] public class INPUTPOSITION { public int[] SceneNameIndex; public Vector2[] StartPosition; public Vector2[] StartDirection; public Vector3[] StartCameraPosition; public INPUTPOSITION(int[] thisScene, int[] thisIndex, Vector2[] thisPos, Vector2[] thisDirection, Vector3[] thisCamPos) { SceneNameIndex = thisScene; StartPosition = thisPos; StartDirection = thisDirection; StartCameraPosition = thisCamPos; } }