using UnityEngine; public class MP_LivingRoom_InteractableCutscenes : MonoBehaviour { [Header("- References -")] public ActivePartyMember Susie; private void Start() { Susie = PartyMemberSystem.Instance.HasMemberInParty(PartyMemberSystem.Instance.Default_Susie); MonoBehaviour.print(Susie); if (Susie.PartyMemberDescription != null) { Susie.PartyMemberTransform.position = new Vector2(4.4f, -5.3f); Susie.PartyMemberFollowSettings.RotateSusieToDirection(Vector2.up); } } public void MP_LivingRoom_SusieAngry() { if (Susie != null) { Susie.PartyMemberFollowSettings.AnimationOverriden = true; Susie.PartyMemberFollowSettings.SusieAnimator.Play("Susie_Angry_Left"); } } public void MP_LivingRoom_SusieIdleReturn() { if (Susie != null) { Susie.PartyMemberFollowSettings.AnimationOverriden = false; Susie.PartyMemberFollowSettings.SusieAnimator.Play("Idle"); } } public void MP_LivingRoom_SansDoorShakePlayer() { PlayerManager.Instance.ShakePlayer(); } }