using TMPro; using UnityEngine; using UnityEngine.UI; public class BattleMemberNameStatus : MonoBehaviour { public TextMeshProUGUI memberNameText; public Image HealthBar_PositiveImage; public Image HealthBar_NegativeImage; public void SetupMemberNameStatus(string memberName, float Health, float maxHealth) { memberNameText.text = memberName; float fillAmount = Mathf.Clamp01(Health / maxHealth); float fillAmount2 = Mathf.Clamp01((0f - Health) / maxHealth); HealthBar_PositiveImage.fillAmount = fillAmount; HealthBar_NegativeImage.fillAmount = fillAmount2; } }