using System; [Serializable] public class BattlePartyMemberUse { public BattlePlayerMove BattleMove; public BattlePartyMember targetPartyMember; public BattleActiveEnemy targetEnemy; public BattlePartyMember targetMember; public InventoryItem Item_ToUse; public int StoredItemOriginalIndex; public BattleAction Action_ToRun; }