using UnityEngine; public class Enemy_TargetSelectionGlow : MonoBehaviour { public bool CurrentlyTargetted; [SerializeField] private bool PreviousTarget; [SerializeField] private Animator GlowAnimator; private void Update() { if (PreviousTarget != CurrentlyTargetted) { PreviousTarget = CurrentlyTargetted; GlowAnimator.SetBool("Targetted", CurrentlyTargetted); } } public void PlayGlowSpecializedAnimation(string anim) { GlowAnimator.Play(anim); } }