using System; using UnityEngine; [Serializable] public class TSVesselHead { [Header("Idle Sprites")] public Sprite HeadSprite_Idle_Down; public Sprite HeadSprite_Idle_Right; public Sprite HeadSprite_Idle_Up; [Header("Walk Sprites")] public Sprite HeadSprite_Walk_Down; public Sprite HeadSprite_Walk_Right; public Sprite HeadSprite_Walk_Up; [Space(5f)] public Sprite HeadSprite_Hug; }