using System.Collections; using UnityEngine; public class UprankVideoScene_Cutscene : MonoBehaviour { public Animator UprankAnimator; public INT_Chat CutsceneChatter; private void Start() { StartCoroutine(ChatRunDelay()); } private void Update() { if (CutsceneChatter.FinishedText) { Object.Destroy(base.gameObject); } } private IEnumerator ChatRunDelay() { yield return new WaitForSeconds(9.5f); CutsceneChatter.RUN(); } public void UprankAnim_Idle() { UprankAnimator.Play("Uprank_Idle"); } public void UprankAnim_Shrug() { UprankAnimator.Play("Uprank_Shrug"); } public void UprankAnim_HandsTogether() { UprankAnimator.Play("Uprank_HandsTogether"); } }