using UnityEngine; public class Battle_TriggerOnCollide : MonoBehaviour { public Battle Battle; [HideInInspector] public bool HasBeganBattle; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player" && !HasBeganBattle) { HasBeganBattle = true; BattleSystem.StartBattle(Battle, base.transform.position); } } }