using System; using UnityEngine; [Serializable] [CreateAssetMenu(fileName = "TEXT", menuName = "Deltaswap/ChatboxText", order = 1)] public class CHATBOXTEXT : ScriptableObject { [Header("# = 0.5 second pause\n@ = 0.125 second pause\n; = new line in dialogue\n~ = new line in dialogue but bulletpoint is one below than normal\n£/* = Forcefully end chat, useful for when rich text is used")] [Space(5f)] [Header("WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing characters.")] [Space(5f)] [Header("Battle Specific - use Empty text to continue dialogue but show no bubble.")] [Space(5f)] public Textbox[] Textboxes; }