using UnityEngine; public class EOTDLancerRoom_Photo : MonoBehaviour { [SerializeField] private INT_Generic Interactable; [SerializeField] private AudioClip InteractSound; [SerializeField] private GameObject NewSprite; private void Update() { if (Interactable.Interacted) { PlayerManager.Instance.PlayerAudioSource.PlayOneShot(InteractSound); NewSprite.SetActive(value: true); Interactable.Interacted = false; } } }